The PC games market achieved a notable revenue of .3 billion in 2024, as reported by the research firm Newzoo. This figure reflects a steady performance, with year-on-year revenue remaining flat. Looking ahead, Newzoo forecasts a modest growth trajectory, predicting that the PC gaming sector will generate .4 billion by 2027, marking an increase of 2.6 percent compared to 2024.
Revenue Breakdown
In examining the revenue sources, microtransactions emerged as the dominant force within the PC gaming landscape for 2024. This model accounted for a substantial 58 percent of total spending, translating to .4 billion, and reflecting a year-on-year increase of 1.4 percent.
In contrast, premium purchases contributed .7 billion, which represents 28 percent of the market. However, this segment experienced a decline of 2.6 percent compared to the previous year. Meanwhile, downloadable content (DLC) saw a slight uptick of 0.8 percent, bringing in .3 billion and accounting for 14 percent of the overall revenue.
Despite these figures, the amount of time gamers dedicated to playing PC games saw a slight decrease of 1 percent in 2024. This follows a significant 12 percent increase in playtime the previous year, suggesting that sustaining such growth may prove challenging for the sector moving forward.