Nightdive boss says no one’s making immersive sims because they appeal to ‘a very small, niche group’ and tend to ‘come together at the 12th hour,’ even though it’s obviously the best genre

The immersive simulation genre, often hailed as the pinnacle of gaming, offers players unique experiences that blend creativity and interaction in ways few other genres can. The thrill of stacking boxes or launching a refrigerator at an adversary encapsulates the essence of what makes these games so captivating. Yet, despite their artistic merit, the production of immersive sims remains a rarity in the gaming landscape.

Challenges in the Immersive Sim Market

During a recent conversation with FRVR, Stephen Kick, CEO of Nightdive Studios and director of the System Shock Remake, shed light on the challenges facing this beloved genre. “They don’t perform financially the same way that other genres do,” Kick noted. He elaborated that creating an immersive sim typically appeals to a small, dedicated fanbase. While these enthusiasts are passionate and vocal, their numbers often fall short of what is necessary to sway corporate decision-makers.

For many, including Kick, the allure of immersive sims is undeniable. “We don’t generally take financial performance into account when deciding on projects,” he explained. “We pursue these games because we love them and view them as works of art that deserve to be preserved.” This commitment to artistry over profit reflects a deep-seated belief in the value of immersive experiences.

However, the complexities of developing these games pose significant hurdles. Kick shared insights from Rob Fermier, a veteran who contributed to the original System Shock. According to Fermier, the true essence of a game often crystallizes only in the final stages of development. “The game would come together at the 12th hour,” Kick recounted, emphasizing the unpredictable nature of game development. It often isn’t until the last month that the various elements align to create a cohesive experience.

Nightdive Studios has been fortunate to allocate the necessary resources and time to craft the games they envision. “We want other people to experience the games we love,” Kick remarked. Yet, as budgets swell into AAA territory, the willingness to take risks diminishes. Companies tend to shy away from investing in projects that, while potentially groundbreaking, cater to a niche audience. The reality is that even a successful immersive sim may only reach a limited audience, primarily consisting of dedicated fans and industry insiders.

AppWizard
Nightdive boss says no one's making immersive sims because they appeal to 'a very small, niche group' and tend to 'come together at the 12th hour,' even though it's obviously the best genre