RPG companions need to be hateable, otherwise nobody’s going to love them

In the realm of role-playing games, the complexity of character relationships often dictates the depth of the narrative experience. Harvey Randall, in his latest exploration for PC Gamer’s Dungeon Master column, advocates for the inclusion of flawed, obstructive companions in RPGs, suggesting that such characters can enhance storytelling in profound ways.

Randall reflects on his experience with Baldur’s Gate 3, specifically his romantic entanglement with Gale, a character who stands out not merely for his charm but for his imperfections. After their first intimate encounter, Gale’s subsequent inquiry about his performance leads to a sulky reaction when met with a nonchalant response. This moment encapsulates the essence of flawed characters—those who evoke genuine emotions and reactions, making them memorable and relatable.

In contrast, Randall critiques the character dynamics in Dragon Age: The Veilguard, which, despite its ambitious development, falls short in creating compelling interactions. The characters lack the necessary conflict and depth, resulting in a cast that feels overly sanitized and devoid of the complexities that make for engaging storytelling. Instead of being vibrant individuals with distinct personalities, they appear as bland archetypes, designed to appeal to a broad audience without risking the discomfort that comes from genuine character flaws.

It’s all about bias, baby

The human tendency to project emotions onto characters extends beyond the realm of gaming. This phenomenon, known as the “Halo effect,” suggests that when we form a positive impression of someone, we are inclined to overlook their shortcomings. Randall posits that this same principle applies to RPG characters. Flawed characters, who exhibit both positive and negative traits, resonate more deeply with players because they mirror the complexities of real-life relationships.

Research supports this notion, indicating that the neurochemical responses associated with social bonding are activated when we engage with compelling narratives. As players navigate the intricacies of character relationships, they experience a sense of attachment that mirrors real-life friendships. This emotional connection is often absent in characters that are overly polished or frictionless, leading to a disconnection from the narrative.

For RPGs to truly captivate, they must embrace the imperfections of their characters. By introducing elements of conflict, questionable actions, and unpleasant beliefs, developers can create a richer tapestry of interactions that encourage players to invest emotionally. In essence, the path to creating beloved characters may well lie in the willingness to allow them to be disliked at times, fostering a dynamic that reflects the nuances of human relationships.

AppWizard
RPG companions need to be hateable, otherwise nobody's going to love them