Since everyone got mad about yellow paint again this year, here are 5 alternatives I propose to help players find their way around in 2026

Before the rise of generative AI as the focal point of industry discussions, the gaming community was engrossed in a lighter yet equally compelling debate: the use of yellow paint as a navigational aid in video games. Titles such as Stellar Blade, Final Fantasy 7: Rebirth, and Star Wars Outlaws have reignited conversations around this design choice, with critics labeling it as a sign of lazy game design. This discourse is expected to extend into 2025, as developers and players alike weigh in on the merits and drawbacks of this vibrant directional tool.

Notable voices from the industry have shared their insights on the matter. Naoki Hamaguchi, director of Final Fantasy 7: Rebirth, acknowledged the necessity of such indicators, even if they aren’t universally appreciated by players. Meanwhile, the lead designer of The Witcher 4 suggested that the real issue lies not with the yellow paint itself, but rather with its contextual application. He emphasized the importance of fully utilizing the design toolkit to ensure players remain unaware of being guided.

Inspired by the innovative Guiding Wind feature from Ghost of Tsushima, one intriguing concept proposes harnessing weather elements for navigation. Imagine rain that subtly directs players toward their next objective, or thunder that rumbles at the relevant compass point, with lightning illuminating the path ahead. This approach not only enhances the game’s atmosphere but also offers a more immersive experience, although it may pose challenges for players susceptible to seasonal affective disorder.

  • Pros: More subtle than yellow paint.
  • Cons: May not suit all players’ preferences.

Another noteworthy example is Mafia: The Old Country, which introduced a system generating physical road signs along plotted routes. While the game itself may not have been groundbreaking, this feature significantly improved the quality of life for players, allowing them to navigate without constantly checking the minimap. The key to success lies in ensuring that these dynamic signs blend seamlessly with the game’s environment, avoiding incongruous placements in ancient temples or rugged canyons.

  • Pros: Clear navigational tools.
  • Cons: Implementation challenges in diverse environments.

The Riddlemaster

A central concern in the yellow paint debate is the potential for players to feel patronized. To address this, one creative solution could involve making navigational hints optional and transforming them into puzzles. Enter The Riddlemaster, an NPC who provides cryptic clues to guide players forward. While this concept requires developers to craft riddles for various scenarios, it offers a more engaging alternative to simply marking the path with paint.

  • Pros: Assists players while maintaining a challenge.
  • Cons: Resource-intensive to produce; potential for frustration.

Divine Intervention

Perhaps the challenge with yellow paint is not its visibility, but rather its uninspired application. A more captivating solution might involve creating a navigational aid so extraordinary that players cannot help but embrace it. Imagine a scenario where, after struggling with a challenging puzzle, players hear a rumbling noise overhead. As the clouds part, a giant hand descends from the heavens, accompanied by a booming voice declaring, “THIS WAY, IDIOT.” Such a visually stunning intervention could redefine player guidance.

  • Pros: Visually spectacular and memorable.
  • Cons: High production costs; potential for religious controversy.
AppWizard
Since everyone got mad about yellow paint again this year, here are 5 alternatives I propose to help players find their way around in 2026