Spider-Man 2’s Looking Like Another PC Own Goal from Sony

In a landscape where profitability is paramount, Sony’s recent foray into the PC gaming market has not unfolded as anticipated. The launch of Marvel’s Spider-Man 2, which has already secured its status as a best-seller on the PS5, has encountered significant hurdles since its transition to PC. With a peak player count of merely 28,000 on Steam, the figures starkly contrast with the original Marvel’s Spider-Man, which boasted a peak of 66,000 players. This decline is even more pronounced when compared to the successes of titles like Ghost of Tsushima and God of War.

Player feedback has been equally disheartening. Out of approximately 5,000 reviews, nearly half are negative, with many users citing issues related to optimization and performance. One frustrated player lamented, “The game runs like a fat kid through molasses,” ultimately seeking a refund.

Declining Interest in PC Ports

While Helldivers 2 has emerged as a notable success, launching simultaneously on PC, the overall enthusiasm for Sony’s PC ports appears to be waning. Sequels such as Horizon Forbidden West and God of War Ragnarok have failed to replicate the player engagement of their predecessors. Furthermore, recent day-one releases like Until Dawn and LEGO Horizon Adventures have made little impact, raising questions about the effectiveness of this strategy.

In light of the robust criticism from the PC gaming community, Sony has announced plans to make PlayStation Network (PSN) logins optional for single-player games. To encourage this connection, the company will offer free content to players who link their accounts.

Amidst this backdrop, the PS Blog has become a platform for disgruntled fans who feel that the proliferation of PC ports is undermining the value of the PS5. Many argue that the console now boasts significantly fewer “true” exclusives compared to previous iterations of the PlayStation brand.

In defense of its strategy, Sony has articulated that expanding its titles to PC is essential for reaching a broader audience. The rationale is to continue capitalizing on successful PS5 software while potentially attracting new fans. However, despite the involvement of specialist studio Nixxes, the quality of these conversions has been inconsistent. The sentiment among gamers is shifting, as the allure of these “sloppy seconds” on Steam seems to be diminishing, even as turnaround times for releases shrink dramatically.

Community Sentiment on Sony’s Strategy

  1. Yes, but it needs to improve the quality of its ports53%
  2. Maybe, I’m not really fussed either way23%
  3. No, this strategy is devaluing PS5 for very little gain24%

Timing of Game Ports

  1. They should be available day and date on PS5 and PC34%
  2. They should be exclusive to PS5 for at least a year36%
  3. They should be exclusive to PS5 for longer than a year12%
  4. Sony shouldn’t port its games to PC at all18%
AppWizard
Spider-Man 2's Looking Like Another PC Own Goal from Sony