We value your privacy
We use cookies to enhance your browsing experience, serve personalized ads or content, and analyze our traffic. By clicking "Accept All", you consent to our use of cookies.
We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.
The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ...
Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.
No cookies to display.
Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.
No cookies to display.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.
No cookies to display.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
No cookies to display.
Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.
No cookies to display.
‘The game should speak for itself’: MindsEye’s publisher denies developer claims of a conspiratorial ‘effort to trash’ it
MindsEye, the latest creation from one of the minds behind the iconic Grand Theft Auto series, has made its debut, but the reception has been less than stellar. With Steam reviews leaning towards “mostly negative” and critiques from PC Gamer’s Tyler Wilde highlighting a lack of charm, the game has struggled to ignite enthusiasm among players.
Controversy Surrounding Reception
Back in May, Build a Rocket Boy co-CEO Mark Gerhard suggested that the negative feedback might be the result of a conspiracy involving paid bots. He asserted there was a “concerted effort to trash the game and the studio,” expressing a firm belief that the backlash was financially motivated, backed by individuals with access to “bot farms.” This assertion has stirred conversation within the gaming community, raising eyebrows about the nature of online reviews.
In a recent interview with IGN, Hakan Abrak, another key figure at Build a Rocket Boy, dismissed Gerhard’s claims. “I don’t know. I don’t believe that. I just think the game should speak for itself,” he stated, emphasizing the importance of allowing the game to stand on its own merits. However, the game’s performance thus far seems to echo the sentiments of critics, suggesting that it may not have captured the attention it aimed for.
Mixed Impressions from Early Showcases
Even during its showcase at the Summer Games Fest, MindsEye appeared to lack the spark needed to captivate audiences. The trailer, set to the haunting tune of “Mad World,” evoked a sense of nostalgia for a gaming era long past, reminiscent of titles from 2009 rather than a forward-thinking 2025 release. This impression has led many to question the game’s innovation and relevance in a rapidly evolving industry.
Gerhard’s comments have drawn comparisons to other industry figures who have faced backlash over their responses to criticism. The situation echoes the sentiments expressed by the CEO of No Rest For the Wicked, who initially hinted that negative reviews could jeopardize the studio’s future, only to later retract those statements. Such instances suggest a trend where executives might benefit from maintaining a more measured approach to public discourse, particularly in challenging times.
Future Prospects for Build a Rocket Boy
While MindsEye may not have set the world ablaze, the potential of Build a Rocket Boy’s other project, Everywhere, remains a topic of interest. During a visit in 2023, the focus was primarily on Everywhere, which showcased a promising platform for custom games featuring programmable AI, a level editor, and an in-game economy. However, as competitors like Fortnite and Roblox continue to solidify their positions in the market, the urgency for Everywhere to make a strong impression grows.
Releasing MindsEye to a wave of critical scrutiny could pose challenges for the studio’s future endeavors. As the gaming landscape evolves, the ability to adapt and innovate will be crucial for Build a Rocket Boy to maintain relevance and capture the imagination of players worldwide.