Global Development Strategy at Saber Interactive
In a recent conversation with GamesIndustry.biz during Gamescom, Tim Willits, Chief Creative Officer at Saber Interactive, shared insights into the company’s evolving operational landscape. He candidly noted that Saber has shifted its focus away from North America for game development, now concentrating primarily on publishing activities in the region. The heart of their game creation now beats within a network of global subsidiaries.
Willits emphasized a bold approach to international collaboration, stating, “We are not afraid of any territories.” This sentiment reflects a willingness to explore diverse markets and tap into local talent pools. He elaborated, “Some publishers are afraid to work in territories they don’t understand, but we’re like, let’s go, let’s find some people that are talented, let’s give them what they need, and let’s make awesomeness.” This philosophy underscores the belief that exceptional talent can be found beyond the traditional hubs of the gaming industry, such as California.
Addressing the ongoing challenges within the gaming sector, Willits pointed to overspecialization among developers as a significant factor contributing to the industry’s current crisis. However, he offered a counter-narrative, suggesting that the situation may not be as dire as it has been portrayed in various reports. This perspective invites a more nuanced understanding of the industry’s dynamics and the potential for innovation through diverse global collaborations.