Gaming on Linux has experienced significant advancements in recent years. A decade ago, the prospect of running games not natively designed for Linux was often fraught with challenges. However, with contributions from various sources, including Valve’s Proton, the landscape is evolving, and 2026 may indeed herald a new era for Linux gaming.
Linux gaming still has a syncing problem
Despite these strides, there are still hurdles to overcome. One of the primary issues lies in the synchronization of threads within games. When these threads fall out of sync, players may encounter unexpected graphical glitches or even crashes. Most games are built with Windows in mind, utilizing the synchronization technologies available in the Windows environment. This creates complications when porting games to Linux via Proton, as developers must ensure that synchronization remains intact.
Windows games leverage the Windows NT synchronization tools embedded in the kernel, allowing them to handle numerous requests efficiently. In contrast, Linux developers have historically had to adapt to these synchronization requests at the software level. While solutions like Wine and Proton have employed clever workarounds to emulate these sync calls, the absence of native kernel support for Windows-style synchronization has led to performance bottlenecks for Linux gamers.
NTSYNC will hopefully fix all that
Fortunately, the Linux community has been proactive in addressing these challenges with the introduction of NTSYNC. Released into the Linux kernel less than a year ago, NTSYNC aims to replicate the Windows NT synchronization system as closely as possible. By integrating directly into the Linux kernel, NTSYNC eliminates the need for translation of Windows sync calls, allowing it to understand and replicate the synchronization processes used by Windows.
This kernel-level implementation reduces the burden on the CPU, facilitating smoother operations and enhancing overall game performance. Users of Wine can expect noticeable improvements in frame rates when running Windows applications, while Proton users may find previously incompatible games becoming accessible. These developments are particularly significant as Linux distributions tailored for gaming continue to gain traction, bringing the operating system closer to parity with Windows gaming.
Fedora 44 is getting an automatic NTSYNC feature by default
Enter Fedora 44, an operating system renowned for its commitment to being at the forefront of technology while maintaining stability. Set to release around April 14th, Fedora 44 will feature an automatic implementation of NTSYNC, streamlining the process for users. Unlike previous versions, where users had to manually toggle NTSYNC, this new iteration will automatically integrate the feature when installing compatible applications like Wine or Steam.
This seamless integration means that only those utilizing NTSYNC will benefit from its capabilities. For gamers eager to experience enhanced performance, keeping an eye on the upcoming release of Fedora 44 could be a worthwhile endeavor.
Linux gamers will no longer have that syncing feeling
With the implementation of NTSYNC in the Linux kernel, users can anticipate improved performance when using Wine and greater compatibility with Proton. For those eager to explore these advancements, Fedora 44 promises to be the optimal platform to experience NTSYNC’s benefits ahead of the curve.