If I had a nickel for every time a tech oligarch made a comment that was more than a tad out of touch, I’d probably have enough in the bank to retire and live out my days rescuing otters. Adding another coin to the pot, Epic Games CEO Tim Sweeney has shared his latest musings on the place of AI disclosure tags in gaming marketplaces such as Steam. Unsurprisingly, he reckons it’s time for them to go.
Tim Sweeney’s Perspective on AI in Gaming
Sweeney’s views reflect a certain utopian vision regarding the role of AI in the gaming industry. Speaking to IGN back in June, he expressed optimism about AI’s potential to empower smaller development teams to craft expansive worlds akin to the vast landscapes of Zelda: Breath of the Wild. Recently, he weighed in on the ongoing discussions surrounding Arc Raiders, asserting on X that, “When tech increases productivity, competition leads to building better games rather than employing fewer people.”
On November 13, cinematic designer Matt Workman echoed this sentiment, suggesting that “Steam and all digital marketplaces need to drop the ‘Made with AI’ label. It doesn’t matter anymore.” In a show of agreement, Sweeney remarked, “It makes no sense for game stores, where AI will be involved in nearly all future production.”
While there is merit in believing that new technology can serve as a catalyst for creativity, it is crucial to acknowledge the complexities surrounding AI’s implementation. Sweeney himself noted in his IGN interview that AI’s reputation has been “tainted,” often being leveraged as a means of creative replacement rather than enhancement. This trend is not merely a theoretical concern; it is a tangible reality within the gaming sector, where shareholder capitalism frequently prioritizes infinite growth over artistic integrity.
The industry has already witnessed significant layoffs attributed to the rise of AI, with major players like King and Ubisoft making headlines for workforce reductions. Generative AI, in particular, has faced scrutiny for its tendency to appropriate existing works, as seen in instances like the controversial calling cards in Black Ops 7.
The current landscape suggests that AI is being utilized in ways that prioritize profit over passion, creating a disconnect between the art and the artificial artist. Players and developers alike have voiced their concerns regarding this growing threat, emphasizing the importance of transparency when it comes to media consumption.
In recent weeks, notable figures in the industry have made headlines for their stances on AI. Rockstar co-founder Dan Houser’s new venture, Absurd Ventures, is reportedly “dabbling in AI,” while Brendan ‘PLAYERUNKNOWN’ Greene has expressed encouragement at the pushback from players against generative AI. Meanwhile, The Outer Worlds 2 has proudly declared that it did not utilize AI technology during its development.
Last year, Steam introduced guidelines aimed at regulating AI content, implementing a tagging system that required developers to disclose the extent of AI usage in their projects. This self-reporting mechanism has seen a solid uptake, with a report from Totally Human revealing that nearly 8,000 Steam games incorporated generative AI in some capacity. However, the actual number is likely even higher, as evidenced by the disappointment expressed over the 500 Steam Next Fest demos that employed the technology.
While it is undeniable that AI will continue to evolve and expand within the gaming industry, it is equally important for players to be informed about the nature of the content they are purchasing. The term ‘AI’ encompasses a broad spectrum of applications, deeply rooted in gaming history. This complexity necessitates a focused approach to identifying and addressing instances where creativity has been sidelined in favor of cost-cutting measures.