11 years after launch, Pillars of Eternity’s new turn-based mode feels like the way it’s meant to be played

Transformative Update for Pillars of Eternity

Last month marked the 11th anniversary of Pillars of Eternity, a milestone celebrated not just with nostalgia but also with a significant update from Obsidian Entertainment. This latest enhancement introduces a full turn-based mode, complementing the game’s original real-time with pause (RTWP) mechanics. The turn-based option had been in a beta phase on Steam since November, allowing players to experiment with this new gameplay style prior to its official release.

While the update comes with an extensive list of patch notes, the essence of the experience can often be captured through personal exploration. In a recent session, I revisited an old save just before the encounter with Lord Raedric, an early optional boss that serves as a perfect testing ground for the new mechanics. My experience was nothing short of exhilarating; the turn-based mode offered a fresh perspective and strategic depth that I found immensely enjoyable. It’s safe to say that this will be my preferred approach for my next playthrough.

In the broader context of gaming, the evolution of combat systems has sparked discussions among industry professionals. During last year’s Game Developers Conference, I had the opportunity to speak with designers about the shifting tides of RTWP and turn-based mechanics. Notably, James Brawley, a designer from Star Wars Zero Company, expressed optimism for the future of RTWP. Despite his focus on turn-based games, he believes that innovative designers will breathe new life into RTWP, much like the resurgence of interest in turn-based combat has seen in recent years.

As the gaming landscape continues to evolve, updates like the one for Pillars of Eternity remind us of the enduring appeal of diverse gameplay styles, inviting both new and veteran players to explore the depths of their favorite titles in exciting new ways.

AppWizard
11 years after launch, Pillars of Eternity's new turn-based mode feels like the way it's meant to be played