Subnautica 2’s no-killing policy isn’t because it’s ‘a game about pacifism’, says design lead, but because players would ‘master the crappy combat’ over anything else

Subnautica 2’s Unique Approach to Gameplay

In a recent discussion surrounding Subnautica 2, the game found itself at the center of a minor controversy after comments on Discord suggested it lacked the elements of a traditional “killing game.” While some may have taken issue with this characterization, it is important to note that video games can explore a myriad of themes beyond combat. The experience of navigating a vast underwater world, while being pursued by formidable sea creatures, can evoke a sense of tension and excitement that is distinct from conventional gameplay.

During an interview with MinnMax, design lead Anthony Gallegos elaborated on the studio’s design philosophy. He clarified that the decision to minimize combat was not rooted in a commitment to pacifism or a non-violent ethos. Rather, it reflects the studio’s origins, which are steeped in modding culture, particularly with titles like Half-Life that are known for their action-oriented gameplay.

Gallegos referenced a blog post by the developers of SOMA, which delves into the role of combat in horror games. He noted that if players were given combat options, they would likely prioritize mastering those mechanics over engaging with the intended atmosphere of dread and exploration. This insight underscores a critical aspect of Subnautica 2’s design: by removing combat as a viable option, the game maintains an ongoing sense of tension and immersion, allowing players to fully experience the haunting beauty of the alien ocean.

While combat may not be a focal point, Gallegos hinted at the potential for new mitigation systems in future updates. The episodic nature of Subnautica 2’s release schedule provides ample opportunity for the introduction of additional gameplay mechanics, ensuring that players will continue to engage with the challenges posed by the mysterious underwater environment.

AppWizard
Subnautica 2's no-killing policy isn't because it's 'a game about pacifism', says design lead, but because players would 'master the crappy combat' over anything else