Epic Boss Tim Sweeney says Unreal Engine 6 will be a ‘metaverse’ joining Fortnite and other Unreal games, including an upcoming ‘persistent universe’ in development with Disney

Epic Games’ Vision for the Future

In a recent conversation with The Verge, Tim Sweeney, CEO of Epic Games, shared his ambitious roadmap for the upcoming decade, shedding light on the company’s strategic decisions, including the difficult choice to reduce its workforce by 16% last year. Central to Sweeney’s vision is the potential of a “metaverse” that fosters interoperability among assets and marketplaces, particularly between Fortnite and various Unreal Engine projects, including an envisioned “persistent universe” in collaboration with Disney.

“Last year, before Unreal Fest, we were spending about a billion dollars a year more than we were making,” Sweeney revealed, indicating a significant shift in the company’s financial landscape. Currently, that deficit has narrowed to a modest amount exceeding Epic’s revenue. To provide context, Forbes estimated Epic’s revenue to exceed billion in 2022, while the Epic Game Store reported approximately 0 million in sales in its 2023 year-end review. Like many other publishers, including Microsoft and The Embracer Group, Epic had to recalibrate its spending after a period of exuberance during the pandemic and the NFT boom.

While some industry leaders have made grandiose claims about the future of gaming—such as EA’s Andrew Wilson envisioning three billion AI-powered developers—Epic possesses the resources and market presence to meaningfully advance its initiatives. The financial strength derived from Fortnite is notable, especially as Epic engages in ongoing legal battles with tech giants like Google and Apple without apparent strain.

Equally important is the widespread adoption of Unreal Engine, which has transcended gaming to become a vital tool in Hollywood for CGI production. Unreal Engine 5 is gaining traction not only among indie developers but also among established studios that have historically relied on proprietary engines. Noteworthy transitions include CD Projekt and Halo Studios (formerly 343 Industries), which have opted for Epic’s middleware solutions.

However, a significant divide exists between merely utilizing Unreal Engine and being an active participant in the Unreal metaverse. Competing visions for the future of gaming abound, with Valve’s dominance remaining a critical factor. Epic’s Executive Vice President, Sax Persson, noted that “people are not dogmatic about where they play,” referencing insights from Epic’s surveys. Yet, the discourse surrounding the Epic Store versus Steam suggests a different narrative.

Despite Epic’s substantial investment in its storefront, the balance of power in the PC launcher market remains largely unchanged. Exclusive titles on the Epic Game Store often achieve breakout success only after their eventual release on Steam. Even critically acclaimed titles like Alan Wake 2 have struggled to turn a profit within six months of launch. This observation is not rooted in favoritism for Valve, but rather a pragmatic assessment of the current landscape: Steam continues to hold a commanding lead.

As the industry evolves, it is essential to recognize that Fortnite may not represent the future of gaming but rather an extraordinary phenomenon. The coming years will reveal whether Epic’s vision materializes, perhaps leading to a scenario where players find themselves immersed in a vast Fortnite-Disney-Unreal metaverse by 2029. Until then, the journey remains uncertain, and the gaming community watches closely as Epic navigates this dynamic terrain.

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Epic Boss Tim Sweeney says Unreal Engine 6 will be a 'metaverse' joining Fortnite and other Unreal games, including an upcoming 'persistent universe' in development with Disney