It’s easy to forget now, but the first Elder Scrolls game had a rough launch back in the day: ‘It was a disaster in a lot of ways and somehow built a billion-dollar franchise’

In the realm of video games, few franchises have left as indelible a mark as The Elder Scrolls. Yet, it is often overlooked that the series did not burst onto the scene with immediate acclaim. The inaugural title, The Elder Scrolls: Arena, while receiving a respectable score of 87 from reviewer Andy Butcher, did not ignite a fervor upon its release in 1994. Ted Peterson, a designer for both Arena and its successor Daggerfall, shared insights into the challenges faced during Arena’s launch in a recent retrospective featured on Time Extension.

Challenges of a New Frontier

Peterson recounted the difficulties encountered as the game made its debut. “Game stores ordered a certain number of copies,” he explained, “and when we didn’t ship on time, they started cancelling.” To illustrate the rocky start, he noted that his very first project, a retail pack for Terminator 2029, outsold Arena in its early days. However, the tides began to turn as word of mouth spread, leading to a gradual increase in interest and enjoyment of the game. “It was a disaster in a lot of ways and somehow built a billion-dollar franchise,” he reflected.

Adding to this narrative, Time Extension uncovered a 1995 interview with Bethesda’s president, Christopher Weaver, who candidly acknowledged the skepticism surrounding Arena. “We were in unknown territory with Arena, and nobody seemed to believe that a company known for its sports games—no matter how good they were—could possibly break into a genre as insular, even fanatical, as RPGs,” he stated. The prevailing sentiment among buyers at the time was one of doubt, with many asserting, “Hey, you guys can’t do that!”

At that juncture, Bethesda was primarily recognized for its sports titles, such as Wayne Gretzky Hockey 3 and Gridiron!, rather than for role-playing games. This reputation was further complicated by their involvement with Electronic Arts, which ended in legal disputes over unfulfilled promises regarding game releases.

Transforming Bethesda’s image from “sports guys” to “RPG guys” was no small feat, yet Arena managed to pave the way for this evolution. One can only imagine the uproar that would ensue today if Todd Howard were to announce a delay for The Elder Scrolls 6 in favor of prioritizing a new installment of Wayne Gretzky Hockey.

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It's easy to forget now, but the first Elder Scrolls game had a rough launch back in the day: 'It was a disaster in a lot of ways and somehow built a billion-dollar franchise'