Wuchang: Fallen Feathers has faced a tumultuous launch, with reports of performance issues casting a shadow over its otherwise commendable critical acclaim. While the game has garnered positive reviews, players have expressed frustration over its lackluster optimization. In light of this outcry, publisher 505 Games has initiated a series of patches aimed at enhancing performance—a trend that has become typical for modern AAA titles.
However, in their haste to rectify the situation, the developers may have inadvertently misled players regarding the game’s graphics settings. Hardware analyst Daniel Owen conducted a thorough examination of the game’s performance, contrasting the initial launch version with the recent 1.4 patch. His findings revealed that the internal rendering resolution is now capped below native levels, even when the resolution scaling slider is adjusted to 100%.
Performance vs. Perception
As the gaming community continues to grapple with these revelations, questions arise about the integrity of the optimization process. The patch notes for version 1.3 included a somewhat ambiguous mention of “adjustments to super sampling resolution limits on select GPU models,” which some speculate was an attempt to obscure the true nature of the changes made. Rather than delivering a genuine performance boost, the update appears to have implemented a forced upscaling mechanism that artificially inflates frame rates while compromising visual fidelity.
In an industry where upscaling technologies like DLSS, FSR, and TSR are becoming standard practice, players expect to have the option to run games at native resolution if they so choose. By restricting resolution and misrepresenting settings, Wuchang: Fallen Feathers not only misleads players about image quality but also strips them of the ability to control their graphics experience.
Hahaha this game is the gift that keeps on giving. After people ceaselessly complained about bad perf, the dev patched it so that the internal resolution slider in the gfx settings never gets to 100%, despite setting it to 100%. Thankfully AMDaniel Owen caught them red-handed. https://t.co/QSzCWFMc2D pic.twitter.com/0SPw2c7NeIJuly 26, 2025
For players, this means that the game may appear softer or more pixelated, even when all settings are maxed out. Interestingly, the optimization patch has yielded a modest 2-3 FPS improvement at non-native scaling, indicating that some genuine effort was made to enhance performance. However, instead of focusing on this progress, the developers opted for a questionable shortcut that has ultimately backfired.
This revelation is likely to provoke further backlash unless 505 Games addresses the issue or reverts the changes. The disparity between the launch and patched versions suggests that the so-called “performance improvements” were largely achieved at the expense of visual quality, all without proper communication to players. Until clarity is provided, users with discerning eyes—and capable GPUs—may find Wuchang: Fallen Feathers looking less appealing than ever, despite the assurances of the settings menu.