More than 60% of Capcom’s digital game sales last year were on PC

Capcom’s strategic pivot towards the PC gaming market has proven to be a masterstroke, particularly following the much-anticipated release of Monster Hunter World on this platform. Initially, the PC community faced a delay compared to console gamers, but the eventual launch was met with enthusiasm, marking a significant moment in Capcom’s history. The company expressed its ambition in 2021 to make PC its primary platform, aiming for 50% of its sales to come from this segment by 2022 or 2023.

Record Profits and Surging PC Sales

Recent financial reports reveal that Capcom may have underestimated the potential of PC sales growth. The company has now celebrated its eighth consecutive year of record profits, largely fueled by the ongoing success of Monster Hunter Wilds. A noteworthy detail from this fiscal report highlights that a remarkable 60% of Capcom’s digital game sales during the last fiscal year were attributed to PC, contributing to over 54% of total game sales, including physical copies.

Despite some initial performance issues that led to a “mixed” user rating, Monster Hunter Wilds has thrived on Steam, with over half of its sales in February 2025 coming from this platform. This success underscores the growing importance of PC gaming for Capcom, reinforcing the notion that the company is committed to delivering its titles simultaneously across both PC and console platforms.

As Capcom continues to harness the power of the PC market, the outlook for future releases appears promising. With such robust performance metrics, it is reasonable to expect that PC gamers will enjoy a more integrated experience with Capcom’s upcoming titles. If only this message could reach industry leaders like Take-Two’s Strauss Zelnick, the gaming landscape might see even more exciting developments ahead.

AppWizard
More than 60% of Capcom's digital game sales last year were on PC