Steam Week in Review: Take cover, because it looks like more than half of Steam games will have an AI-disclosure by 2027-2028

In June 2017, Valve’s introduction of Steam Direct signified a transformative moment for the platform, reshaping its identity and operational dynamics. Prior to this shift, Valve exercised a manual curation process for game releases, relying on community input through initiatives like Steam Greenlight. This approach limited the monthly influx of games, with only one instance—December 2016—recording over 500 releases.

Fast forward to February 2025, and the landscape has dramatically changed. The number of games launching on Steam each month has consistently surpassed 1,500, reflecting a significant increase in release volume. Recent analysis by SteamDB, inspired by insights from Sulka Haro, co-founder of the Finnish studio behind the early access MMO Pax Dei, reveals intriguing trends regarding AI disclosures in games. Haro’s census examined approximately 53,600 Steam titles released between mid-2023 and mid-2026, focusing on the impact of the AI disclosure requirement that was implemented in January 2024.

In 2024, 10.9% of newly released games included an AI disclosure. This figure rose to 19.9% in 2025, and as of July 2026, 30.8% of games released this year feature such disclosures. Haro attributes this upward trajectory to the growing influence of AI within the gaming industry.

AI’s Impact on Game Releases

Haro notes that while Steam’s overall release volume has surged, the growth is not uniformly distributed. Non-AI flagged launches have seen a modest increase, climbing from approximately 1,030 to around 1,320 per month. In stark contrast, AI-flagged launches have skyrocketed from a negligible count of about 13 per month prior to the mandate to approximately 530 monthly releases today. If this trend continues, it is projected that by 2027 or 2028, nearly half of all games on Steam will carry an AI flag.

However, Haro’s findings also highlight a concerning reality: despite the proliferation of AI-flagged titles, many of these games struggle to achieve financial success and often receive lukewarm reviews from users, if they are reviewed at all. His article is rich with insights and is a recommended read for those interested in the evolving dynamics of the gaming industry.

As the gaming landscape continues to evolve, the impact of AI on game development and release strategies remains a focal point. Notably, genres such as management simulations are leading the charge in adopting generative AI technologies.

In the broader context of Steam’s recent activity, the platform has seen notable releases such as 2025’s Granblue Fantasy: Relink, which recently received a significant expansion, and Palworld, which celebrated its 1.0 launch. Despite these highlights, the overall release momentum may experience a lull, especially with upcoming titles like Halo: Campaign Evolved launching on PC Game Pass, potentially skewing Steam’s metrics. Anticipation is building for Star Wars Zero Company, set to debut on August 27, which could reinvigorate interest in the platform.

Last week’s Steam deep cuts

(Image credit: bilge)

Steam review of the week

“It’s okay to kill people and throw them into an eldritch flesh-pit as long as they deserve it. Is it a game about materialism? Is it about found family? All I know is, it feels super cathartic to finally tackle and stab someone 58 times after being chased by a giant tree.” Failgirl69 reflects on the game Feed the Pit, offering a rather unsettling yet candid perspective.

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Steam Week in Review: Take cover, because it looks like more than half of Steam games will have an AI-disclosure by 2027-2028