Ahead of the highly anticipated network test for The Duskbloods, veteran Soulsborne YouTubers VaatiVidya and Oroboro have taken to their channels to share extensive gameplay videos and insightful explainers about this exclusive PvPvE title for the Switch 2. In tandem, IGN and Automaton have conducted interviews with the project lead and renowned figure in the Soulsborne community, Hidetaka Miyazaki. As an ardent fan of the genre, I’ve distilled my key observations from the footage and discussions surrounding this intriguing new entry, which we can only hope will eventually grace the PC platform.
It’s structured like Nightreign
The design of Duskbloods appears to echo the structural elements seen in Nightreign, suggesting a thoughtful approach to level layout that may resonate well with fans of the genre.
The Bloodborne (and Souls) of it all
True to FromSoftware’s legacy, Duskbloods showcases familiar motifs and aesthetics reimagined in a fresh context. The game undeniably evokes the spirit of a Bloodborne sequel, as evidenced by:
- The hooded ogres reminiscent of the Church Giants from Bloodborne.
- A map that conjures memories of Yharnam, particularly with its picturesque clock tower view.
- A cathedral roof boss whose arena bears a striking resemblance to the iconic Gargoyles from Dark Souls or Bloodborne’s Martyr Logarius.
- Weapons that echo the whirly saws seen in Elden Ring and Bloodborne.
- An interior that feels lifted from the Upper Cathedral Ward.
- A battle set in a field of white flowers, a nod to the series’ aesthetic.
Shadow of the Erdtree vertical design is the future
In contrast to the sprawling landscapes of Elden Ring’s Limgrave, Duskbloods presents a map characterized by breathtaking verticality, reminiscent of the Land of Shadow from Shadow of the Erdtree or the Great Hollow from Nightreign. The former exemplifies some of the finest level design we’ve seen from FromSoftware, while the latter, despite its potential, was hindered by the frantic pacing of Nightreign. The upcoming test will reveal how effectively this design philosophy translates into Duskbloods.
What about sustain and follow-through? What about singleplayer? What about PC?
Historically, FromSoftware has faced challenges in maintaining balance and support for its multiplayer experiences. While this has been somewhat forgivable when paired with their exceptional singleplayer offerings, the lack of longevity in titles like Nightreign raises concerns. The game felt stagnant just a year post-launch, leaving players yearning for more.
As anticipation builds for the next significant release from FromSoftware—be it an Elden Ring sequel, an Armored Core expansion, or an unexpected new project—there’s a collective hope among fans for a polished experience. The conversation inevitably turns to the Switch 2, but many agree that this title would find its true home on PC. The gaming community eagerly awaits a version that captures the essence of Bloodborne without falling into the pitfalls of imitation. Stay tuned for further insights as we approach the network test for Duskbloods.