Indie publisher Curve Games is making significant strides in expanding its presence in the Chinese market. In a recent LinkedIn announcement, the company revealed plans to establish a dedicated business development unit aimed at enhancing its existing operations in the region. This strategic move is expected to more than double Curve’s resources in China, positioning the company for greater success.
Strategic Partnerships and Growth
In addition to bolstering its internal capabilities, Curve Games has secured a partnership with Tencent’s TiMi Studio Group, a collaboration that promises to amplify its reach and influence within the local gaming landscape. Glenn Wang, Curve’s VP for Asia Publishing, expressed enthusiasm about the evolving dynamics in the industry, stating, “There is an exciting shift going on. Indies are emerging. Local and global ambitions are taking us into the heart of the ecosystem. There is also a wide variety of entertainment and leisure companies looking for content.”
Stuart Dinsey, the executive chair of Curve, echoed this sentiment, emphasizing the importance of the Asian market to the company’s overall strategy. “Asia has been a major part of our business for several years now, but we expect that to grow further,” he noted. To support this growth, Curve is assembling a five-member team dedicated to forging new publishing deals and maximizing content across emerging platforms.
The recent participation in Gamescom Asia in Singapore, which Dinsey described as “the biggest and best ever,” has further fueled Curve’s confidence in the region’s potential. He remarked on the wealth of talent and innovation present, underscoring the promising future that lies ahead for indie publishers like Curve in the vibrant Asian market.