‘We lost things such as physics in games:’ The dev behind my most anticipated RPG thinks players are craving more interactive games, not just ‘moving around in a static 3D environment’

Csaba “ForestWare” Székely’s upcoming title, Sword Hero, is generating significant buzz within the gaming community. This ambitious, open-ended RPG promises to deliver a rich tapestry of gameplay experiences, characterized by intricate NPC behaviors, dynamic physics interactions, and a unique approach to emergent gameplay. Székely affectionately describes his creation as a “eurojank” game, a term often used to denote the ambitious yet sometimes imperfect endeavors of European developers striving to capture or innovate upon the design philosophies of ’90s PC gaming.

Despite its somewhat pejorative undertone, there is a growing sentiment that the eurojank movement has triumphed in recent years. Notable studios such as Larian, CD Projekt, IO Interactive, and GSC Game World, once considered second-tier, have ascended to the forefront of the industry. Their rise stands in stark contrast to the struggles faced by many of the giants from the PS2 and Xbox 360 eras.

Innovative Gameplay and Community Engagement

Sword Hero is currently navigating the waters of crowdfunding, having met its initial Kickstarter goals while still seeking additional funding to enhance its features and content. Early impressions of the game’s combat mechanics have left many players, including myself, thoroughly impressed. The demo showcases a level of engagement and creativity that speaks to Székely’s vision as a largely solo developer.

For those eager to experience the world of Sword Hero firsthand, a playable demo is available, and interested players can wishlist the game on Steam. This initiative not only highlights the potential of indie development but also invites the community to partake in the journey of bringing this innovative RPG to life.

AppWizard
'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment'