007 First Light Update 1.013 Brings Back Improvements From Previous Patch via Version 1.0.5

IO Interactive has rolled out a new game update for 007 First Light, which may leave some players momentarily puzzled. Just four days prior, the developers introduced game update 1.0.4, aimed at enhancing the overall experience with quality-of-life improvements and an array of bug fixes. However, this patch inadvertently triggered an offline-mode connection issue, prompting the team to revert the update.

Today, the concerns stemming from that update have been addressed, allowing the enhancements from the previous patch to go live as part of 007 First Light update 1.013, effectively upgrading the game to version 1.0.5.

007 First Light’s Reverted Update Now Live on June 15 as Patch 1.013

FIXES

  • Offline Mode Issue: Resolved the problem that hindered players from accessing 007 First Light in offline mode, a complication introduced by the now-discontinued Game Update 1.0.4.
  • Microsoft PC Game Update Size: Addressed the discrepancy in update sizes for Microsoft PC, which were notably larger than those for other platforms.
  • Performance Optimizations: Implemented various memory optimizations to enhance overall performance and significantly lower the risk of out-of-memory crashes.
  • Startup Profile Data Crash: Fixed a crash that could occur during game launch due to issues with loading profile data.
  • Corrupted Save Data Crash (PC): Resolved a crash that could arise from loading or starting the game with corrupted save data, which previously led to repeated crashes on startup.
  • “Against the Odds” Intro Cinematic Crash: Fixed a crash that could occur during the introductory cinematic of “Against the Odds.”
  • “Flying Dark” Checkpoint Crash (PC): Addressed a crash that could happen during the “All the Time in the World” mission when resuming the “Flying Dark” checkpoint after pausing the game.
  • Out of Memory Crash (Xbox Series S): Resolved a rare out-of-memory crash that could occur during transition cinematics between missions after prolonged gameplay.
  • TacSim Upgrade Purchase Crash (PlayStation 5 Pro): Fixed a crash that could happen when purchasing multiple gadget upgrades in Tactical Simulation.

GAMEPLAY

  • EULA Connection Loop (PlayStation 5): Fixed an issue where the game could become stuck on a “Connecting” screen after accepting the EULA on first boot.
  • Forced Locomotion Combat Blocker: Resolved a problem during “The Past Never Dies” mission, where being shot could cause Bond to remain locked in locomotion.
  • “Against the Odds” Hostage Progression Blocker: Fixed an issue in “Against the Odds” that could prevent player interaction with hostages when luring a guard away from their default position.
  • Multiple Primary Weapons Save Corruption (PlayStation 5): Addressed a problem where players could carry more than one primary weapon, leading to save corruption and infinite loading when reloading checkpoints.
  • Photo Interaction Blocker: Fixed an issue in “The Past Never Dies” where interacting with photos simultaneously with Greenway could render the item unreachable.
  • Elevator Shaft Access Issue: Resolved a problem where players could access the elevator shaft prematurely during a visit to QLab at MI6.
  • Q Getting Stuck: Fixed an issue where Q could become trapped in the environment after skipping a cinematic at MI6, hindering further progression.
  • “Knightfall” Out-of-Bounds Issue: Resolved a problem where players could fall out of bounds during the “Escape the Penthouse” sequence of the “Knightfall” mission.
  • Stuck on Boat Blocker: Fixed an issue in “Time to Die” where players could become stuck on a docked boat at the mission’s start.
  • Quarry Progression Blocker: Addressed a problem where players could become stuck during the quarry sequence in “Time to Die.”
  • Watch Functionality Issue: Fixed an issue during “A New Home” where the Q-Watch would fail to generate supplies correctly in the Advanced Training sequence in Malta.
  • Gadget Delay Issue: Resolved a problem where gadgets would activate with a delay after interacting with certain devices during “The Heart of the Matter.”
  • Challenge Unlock: “Bring a Fist to a Gunfight”: Fixed an issue in the “For England” mission where the challenge could incorrectly complete when using firearms.
  • TacSim Challenge: “Iron It Out” (PC): Resolved an issue where the challenge would not unlock upon completing the required objective in Tactical Simulation.

CINEMATICS & ANIMATION

  • “Against the Odds” Cinematic Animation Pop: Fixed an issue where Bond’s animation could briefly snap out of position during a cinematic.
  • Greenway Animation Issue: Resolved a problem in “The Past Never Dies” where Greenway could appear with incorrect arm positioning during dialogue scenes.
  • Missing / Clipping NPC Assets: Fixed an issue where NPC clothing and body parts could disappear or clip when approaching crowded areas.
  • Malta Training Visual Issues: Resolved a problem where Bond’s character model could display visual artifacts during training cinematics in “The Needle’s Eye.”

UI / UX & ONLINE

  • Saving Icon Infinite Loop (Epic Games Store): Fixed an issue where the saving icon could remain on screen indefinitely during gameplay until the game was restarted.
  • Leaderboard Friends List (PlayStation 5 Pro): Resolved an issue where friends’ scores would not appear in Tactical Simulation leaderboards on PS5 Pro.
  • World Leaderboard Position Display Issue: Fixed an issue where the player’s ranking on the world leaderboard could be displayed incorrectly.
  • Input Rebinding UI Delay (PC): Resolved a problem where updated control bindings would not be reflected in the HUD until reloading a checkpoint.

ACHIEVEMENTS

  • “A Collector’s Habit” Unlock: Fixed an issue where the achievement would not unlock after collecting all collectibles.
  • “A Legacy of Spycraft” Unlock: Resolved a problem where the achievement would not unlock after collecting all legacy items.
  • “Casino Royale” Unlock: Fixed an issue where the achievement would not unlock after collecting all playcards.
  • “Memento Vivere” Unlock: Resolved a problem where the achievement would not unlock after collecting all mementos.
  • “For Your Eyes Only” Unlock: Fixed an issue where the achievement would not unlock after collecting all intel items.
  • “The World Is Not Enough” Unlock: Resolved a problem where the achievement would not unlock after collecting all postcards.

PERFORMANCE & STABILITY

  • PC Performance (GPU): Fixed an issue where some PCs could default to a low-power graphics card, resulting in subpar performance.
  • DLSS Upscaling: Resolved a problem where the game could launch with incorrect upscaling settings, affecting visual performance.
  • Ragdoll Memory Handling: Improved memory handling for character physics systems to prevent excessive memory usage over time.
  • PlayStation 5 Memory Allocation Optimization: Optimized memory usage on PlayStation 5 to enhance overall performance.

CONTENT & LOCALIZATION

  • Korean Localization Improvements: Fixed mistranslations of certain gameplay terms, enhancing clarity during interactions, as well as correcting a speaker label in a cinematic.
  • Simplified Chinese Localization Improvements: Resolved multiple translation issues affecting contextual accuracy.
  • “A Night Out” Dialogue Typo Fix: Fixed a typo in English dialogue during the “A Night Out” mission.

OTHER

  • IOI Account Rewards (PlayStation 5): Fixed an issue where certain IOI Account rewards would not appear in-game after code redemption.

As players dive into this latest update, the anticipation for future content remains high, with IO Interactive having unveiled a roadmap of exciting additions set to enrich James Bond’s early adventures throughout the year.

AppWizard
007 First Light Update 1.013 Brings Back Improvements From Previous Patch via Version 1.0.5