Sand publisher celebrates 300,000 copies sold: ‘We getting a half hour of air conditioning tonight!’

In the weeks following its early access launch, the steampunk-mechs-in-the-desert game Sand: Raiders of Sophie has experienced a mix of challenges and successes. An update released on July 2 initially caused some unexpected connection issues, prompting the developers to revert the changes. However, the overall reception of the game has been positive, with sales reaching an impressive 300,000 copies, as noted by Alex Nichiporchik, CEO of publisher TinyBuild, who humorously remarked on social media about enjoying a well-deserved half hour of air conditioning that evening.

Update Insights

The second update for Sand: Raiders of Sophie, which went live on June 2, faced immediate backlash due to connectivity problems that left players stuck on the “Connecting” screen. Fortunately, the development team was able to address the issues swiftly, allowing them to redeploy the update shortly thereafter.

Currently, Sand is making its mark on the gaming landscape, ranking among the top 100 most played games, nestled between titles like Farming Simulator 25 and Helldivers 2. While it may not yet rival the blockbuster hits in terms of player counts, it is important to note that Sand is a premium title priced at , making its sales figures all the more commendable.

The full patch notes for the second update reveal a comprehensive list of fixes and improvements aimed at enhancing the player experience:

  • Update #2 changelist:
    • Resolved server availability issues that caused players to be stuck on the “Connecting” screen, leading to the rollback of the previous update.
    • Enhanced BattlEye functionality to reduce false-positive bans.
    • Implemented occlusion changes for minor performance improvements.
    • Refined character movement and trampler collision mechanics.
    • Addressed various glitches and oversaturation issues in the lobby.
    • Adjusted the selling price of energy rods on contract platforms from 450 to 50.
    • Improved hit registration and character controller functionality.
    • Fixed several known issues, including character respawn locations and matchmaking preferences.
  • Balance changes:
    • Increased recoil for 80mm cannons and adjusted reload times.
    • Modified projectile characteristics for various ammunition types.
    • Adjusted sell prices for certain items to better reflect their value.
  • Known issues:
    • Characters may occasionally get stuck at the top of ladders.
    • Transparency issues in spectator mode may arise.
    • Interactivity quirks with turrets and repair kits have been noted.

As the development team continues to refine Sand: Raiders of Sophie, players can look forward to further updates aimed at enhancing gameplay and addressing any lingering issues. The journey of this unique title in the gaming realm is just beginning, and its trajectory will be closely watched by both fans and industry observers alike.

AppWizard
Sand publisher celebrates 300,000 copies sold: 'We getting a half hour of air conditioning tonight!'