Doom dev Id is now “about the same size we were when making Doom 2016” after layoffs

In a challenging turn of events, Doom studio Id Software has faced significant layoffs this week. Renowned for laying the foundation of first-person shooter (FPS) games with iconic titles such as Wolfenstein 3D, Doom, and Quake, the studio has been impacted by broader job cuts announced by Xbox, which involved 3,200 positions across Microsoft’s global workforce, representing a 2.1% reduction. According to a Texas WARN notice, Id Software has seen 136 of its team members affected, a figure that reportedly exceeds half of its workforce. However, a recent communication from the developer has sought to reassure fans and stakeholders that the studio remains robust enough to continue its legacy of game development.

Resilience Amidst Change

The Id Software social media account expressed gratitude for the support received during this tumultuous week, stating, “While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we’re known for.” This message underscores the studio’s commitment to maintaining its creative output, despite the challenges posed by the layoffs.

Id Software’s influence extends well beyond its own titles; the proprietary Id Tech engines are regarded as some of the most advanced in the industry, utilized by various studios including MachineGames and Tango Gameworks. Notably, Valve’s ‘GoldSrc’ engine, which powered Half-Life, was a modified version of the original Quake engine, crafted by Id co-founder John Carmack. This connection highlights Id’s pivotal role in shaping the landscape of modern PC gaming.

Despite the recent upheaval, Id Software continues to push boundaries, as evidenced by its latest release, Doom: The Dark Ages. This title, noted for its demanding requirements, showcases the studio’s dedication to optimization, ensuring some of the smoothest gameplay experiences on PC.

Amidst concerns regarding the remaining workforce at Id, the studio’s recent post aimed to alleviate some of that uncertainty. It reassured followers that the current team size is “about the same” as it was during the development of the 2016 Doom reboot, which remains a fan favorite. The studio emphasized its flat organizational structure, where every member is a contributor, and reaffirmed its commitment to this philosophy moving forward.

In their concluding remarks, the studio expressed solidarity with those affected by the layoffs, stating, “We’re going to keep building the great games and tech that have defined us for the past 35 years, and we’re looking forward to seeing you at QuakeCon this August.” While this message offers a degree of reassurance, it cannot fully mitigate the impact of the job losses or the emotional toll on those who remain.

As the industry reflects on these developments, questions linger about the future direction of Id Software. The success of Doom 2016 was partly fueled by a long-awaited return after over a decade since Doom 3. With that in mind, could it be time for a revival of Quake in a single-player format? Only time will reveal the studio’s next steps, but the community wishes all involved the best as they navigate this transition.

AppWizard
Doom dev Id is now "about the same size we were when making Doom 2016" after layoffs