How a former NASA employee became the world’s foremost author of videogame cookbooks: ‘It can’t look like you’re eating a Pokémon’

In the realm of gaming, where pixels and narratives intertwine, a unique culinary trend has emerged, blending the art of cooking with beloved video game universes. This phenomenon is largely attributed to Victoria Rosenthal, a passionate creator who has dedicated over a decade to crafting recipes inspired by the virtual worlds we cherish. Her journey began with her blog, Pixelated Provisions, and has since blossomed into a series of official cookbooks that resonate with gamers and food enthusiasts alike.

The Culinary Craft of Gaming

Rosenthal’s foray into this niche began with the unexpected success of Fallout: The Vault Dweller’s Official Cookbook, which exceeded all expectations upon its release in 2018. “I definitely was surprised. These are very specialized books,” she reflects. The positive reception paved the way for her to explore a diverse array of games, from Destiny to Sonic the Hedgehog, each project presenting its own set of challenges and creative opportunities.

One notable endeavor was her work on God of War: The Official Cookbook of the Nine Realms, where Rosenthal faced the unique task of developing recipes based on a game that had yet to be released. “This was before the second one came out, where food is mentioned and there’s cooking,” she explains. Such projects often require collaboration with lore experts to ensure authenticity and coherence within the game’s universe.

In contrast, her experience with Halo: The Official Cookbook involved navigating an abundance of in-game food references while establishing a credible narrative voice. Rosenthal ingeniously crafted a character inspired by Anthony Bourdain—a former corporate food pusher turned chef—who provides a fresh perspective on the culinary landscape of the Halo universe. “I was surprised they let us do that,” she admits, highlighting the character’s anti-military stance while aligning with the working-class ethos.

Creative Constraints and Culinary Innovation

Perhaps the most peculiar project Rosenthal undertook was My Pokémon Cookbook, which came with a strict guideline: no dishes could resemble the Pokémon themselves. “I know one [recipe] I pitched was ‘Oh, we could do Sandshrew, but like a concha,'” she recalls, only to be met with the directive to avoid any potential associations with the creatures. Ultimately, the cookbook featured exclusively vegetarian recipes, ensuring that no one would feel as though they were consuming a Pokémon.

Since transitioning to full-time work on her blog and cookbooks in 2021, Rosenthal has continued to expand her culinary repertoire. She has two new books slated for release in 2025, including Guild Wars 2: Feasts of Tyria, which marks a return to the game that initially inspired her, and a second volume of recipes for Final Fantasy 14, set to debut on October 21.

A Vision for the Future

Looking ahead, Rosenthal has her sights set on several gaming franchises she hopes to explore through her culinary lens. “My big pie in the sky one is definitely the Yakuza: Like a Dragon series,” she shares, alongside aspirations for Baldur’s Gate and other titles from Larian Studios, known for their rich food narratives.

Despite the potential pitfalls of the genre—where many unofficial cookbooks may lack authenticity—Rosenthal remains confident in the impact of her work. She has received numerous messages from parents expressing gratitude for inspiring their children to embrace cooking. “I’ve gotten many messages from parents saying ‘Oh, you convinced my kid to get in the kitchen and start cooking,'” she notes, emphasizing her mission to demystify the kitchen experience. “It might be intimidating, but just like a video game, as you level up in there, you’re going to get better and more comfortable at it.”

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