Marathon fully unveils all seven of its Runners, and I’ll take the one with the grappling hook and loot-stealing drone, please

My enthusiasm for Marathon reached an all-time low in the middle of last year, as I found myself captivated by the rival extraction shooter, Arc Raiders, particularly after its Server Slam playtest. However, recent developments, including Bungie’s decision to delay the game for further refinement, have reignited my interest. Enhanced visuals, insights into maps, and the unveiling of its Runner Shells have all contributed to a renewed buzz surrounding the title.

Revitalized Interest in Runner Shells

Marathon has faced its share of challenges over the past couple of years, and as a fan of both Destiny 2 and Bungie, it has been disheartening to witness its transformation from an exciting prospect to a frequently criticized extraction shooter. One significant setback was the lukewarm reception to its hero shooter-inspired approach. Initially, I harbored doubts, concerned that the game might be veering towards a Valorant-like model under the guidance of new game director Joe Ziegler, who previously worked on Riot’s FPS title.

However, as new information has emerged, my perspective on Marathon’s Runner Shells has shifted. Their highly customizable nature has become a focal point, suggesting that selecting a Runner will offer more flexibility than the rigid hero selection seen in games like Overwatch.

While I still harbor some concerns about potential balance issues within a subgenre that thrives on high personal stakes—especially with loot constantly at risk—the recent deep dive into the Runner Shells has instilled a sense of optimism. We received an in-depth look at various Shells, including Destroyer, Assassin, Recon, Vandal, Triage, and Thief, alongside Rook, a solo-only option featuring a basic kit reminiscent of the Free Loadout system in Arc Raiders.

The abilities showcased across these kits are intriguing, with clear inspirations drawn from Destiny. For instance, the Destroyer’s barricade and movement mechanics allow for aggressive engagement, echoing the Titan class, while the Thief’s grapple hook, which can latch onto thin air, evokes the fun of the Strand subclass grapple.

Yet, this is not merely a case of imitation; there are innovative concepts at play. Rook’s ability to mask itself from PvE opponents presents a strategic advantage for looting hotspots or scavenging after fallen players with reduced risk. Triage, the designated ‘healer’ Runner, surprises with abilities that enhance firepower, ensuring it remains a formidable combat presence. However, the Thief Shell truly stands out. As Bungie describes it, this Shell caters to those who embrace the “loot goblin fantasy.”

Much like Loba in Apex Legends, Thief can scan environments to pinpoint high-tier loot, streamlining the often tedious process of searching through containers. Additionally, it boasts a drone for scouting and marking targets, which also features a “mechanical whip” attachment capable of dislodging loot from opponents’ inventories, subsequently collecting it for the Runner. This combination, along with the aforementioned grappling hook, makes Thief an appealing choice for my day-one gameplay experience.

With these developments, Marathon has firmly reestablished itself on my radar. As a devoted follower of Bungie’s work and currently engrossed in Arc Raiders, I was always inclined to give the game a try. However, I now find myself filled with renewed hope that my engagement with Marathon will extend beyond the initial excitement of its launch.

AppWizard
Marathon fully unveils all seven of its Runners, and I'll take the one with the grappling hook and loot-stealing drone, please