Metal Gear Solid Delta: Snake Eater is an embarrassment for an 80-euro game

Konami has made a significant move in the gaming industry with the release of Metal Gear Solid Delta: Snake Eater on PC, marking a notable entry in the beloved franchise. However, the decision to set the price at €80 has raised eyebrows, as it comes with heightened expectations from consumers. This premium price point invites scrutiny, particularly when the game does not fully meet the standards one might anticipate for such an investment.

Performance Insights

Initial performance tests indicate that the game runs adequately on high-end hardware, specifically the NVIDIA RTX 5090. Utilizing the advanced Unreal Engine 5 and its Lumen technology, players seeking to experience the game at 4K/Ultra settings will need to enable DLSS Quality. However, it’s worth noting that achieving Ray Tracing at native 4K/Ultra on this GPU is a tall order, leading to concerns about the game’s optimization.

A video showcasing the first 15 minutes of gameplay was captured using an AMD Ryzen 9 7950X3D, paired with 32GB of RAM and the NVIDIA GeForce RTX 5090 Founder’s Edition. While a more detailed performance analysis is forthcoming, the initial impressions suggest that the game does not live up to the expectations set by its price tag.

Legacy Code and Frame Rate Limitations

One of the core issues with Metal Gear Solid Delta: Snake Eater is its reliance on legacy code from the original game, which has resulted in some unresolved issues. The game is locked at 60FPS, a limitation that could have been addressed by the developers rather than relying on modders to unlock the framerate. Given the premium pricing, this oversight is particularly disappointing.

Additionally, the absence of Variable Refresh Rate (VRR) support detracts from the overall smoothness of the gameplay experience, especially when compared to other titles that do support this feature. While the game does outperform its console counterparts, the lack of ultrawide support further limits its appeal.

Missing Features and User Experience

Despite supporting NVIDIA DLSS and AMD FSR, the game notably lacks Frame Generation, a feature that could enhance performance in this GPU-intensive title. While some gamers may have reservations about Frame Generation, its absence in a game priced at €80 raises questions about the value being offered. If the game were priced at €50, the lack of such features might be more forgivable, but at this premium level, consumers expect a comprehensive package.

On a positive note, keyboard and mouse users will find that the game operates smoothly with these controls. Furthermore, Konami has opted not to include Denuvo, a decision that may resonate positively with certain segments of the PC gaming community.

In summary, the release of Metal Gear Solid Delta: Snake Eater serves as a reminder of the ongoing debate surrounding the pricing of new games. As the industry trends toward higher price points, it becomes increasingly important for developers to ensure that their products meet the expectations that accompany such costs. Without significant optimization and a robust feature set, the justification for premium pricing remains tenuous at best.

John, the founder and Editor in Chief at DSOGaming, brings a wealth of experience and passion for PC gaming to the table. With a background in various gaming websites and a deep appreciation for both modding and indie communities, he remains a steadfast advocate for the evolution of gaming technology.

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