As the week unfolds, the shipping room is abuzz with anticipation for the latest 26.1 snapshot. This iteration promises to elevate the gaming experience with a focus on refinement and enhancements across various features, technical adjustments, and essential bug fixes. Enthusiasts are encouraged to dive into the mining adventure that awaits.
Known Issue
- Players may encounter an issue where minimizing the game while in Fullscreen mode (using Alt + Tab, for instance) prevents it from being maximized again.
Changes
- Textures for both adult and baby Rabbits have been aligned for consistency with the newly introduced textures.
- Pigs now have distinct sound variants that include eating sounds.
- Baby Goats exhibit head rotation when they ram.
- The mane of the Baby Hoglin has been updated to appear on both sides of its body texture.
- Corrections have been made to the back texture of the baby Panda’s head.
Trades
- The Master Librarian has adjusted its offerings, no longer providing Name Tags.
- New items available from the Master Librarian include Red Candles and Yellow Candles, priced at three Emeralds each.
- The Wandering Trader now offers Name Tags for just one Emerald.
Sounds
- The trumpet note block sound assets have received an update for improved auditory experience.
Technical Changes
- The Data Pack version has been updated to 100.
- The Resource Pack version is now at 83.
Data Pack Version 100
Pig Sound Variants
Customization for eating sounds is now supported through the new <span class="MCEffectTextHighlightA”>eat_sound field in big variant sound sets.
Game Test Environments
Timeline Attributes
- <span class="MCEffectTextHighlightA”>timeline_attributes definitions have been added, allowing for the configuration of multiple timelines.
Block States
- The <span class="MCEffectTextHighlightA”>rotation property in the default block state of Banners and Signs has been modified from <span class="MCEffectTextHighlightA”>0 to <span class="MCEffectTextHighlightA”>8.
Developer’s Note: This adjustment aligns the default orientation of these blocks with others, such as Skulls and Dispensers, as the default block state is utilized in limited contexts, notably <span class="MCEffectTextHighlightA”>/setblock without properties.
Loot Tables
- Name Tags have been removed from loot found in Ancient Cities and Woodland Mansions.
World Generation
- A new type of block state provider, <span class="MCEffectTextHighlightA”>rulebasedstate_provider, has been introduced.
- This type, previously parsed separately, is now a sub-type of block state providers, allowing for broader application in feature configurations.
- Format includes:
- <span class="MCEffectTextHighlightA”>fallback – an optional block state provider.
- <span class="MCEffectTextHighlightA”>rules – a list of rules that includes:
- <span class="MCEffectTextHighlightA”>if_true – a block predicate that checks the block position before providing the block.
- <span class="MCEffectTextHighlightA”>then – a block state provider.
Tags
Block Tags
- A new tag, <span class="MCEffectTextHighlightA”>#preventsnearbyleaf_decay, has been added to define block types that prevent leaf blocks from decaying within a taxicab distance of six blocks.
Resource Pack Version 83
- The item model format now accommodates transformations for individual sub-models.
Sounds
- New sound events for pigs have been introduced, including:
- <span class="MCEffectTextHighlightA”>entity.baby_pig.eat
- <span class="MCEffectTextHighlightA”>entity.pig_mini.eat
- <span class="MCEffectTextHighlightA”>entity.pig_big.eat
- <span class="MCEffectTextHighlightA”>entity.pig.eat
Item Models
- Item model types such as <span class="MCEffectTextHighlightA”>minecraft:model, <span class="MCEffectTextHighlightA”>minecraft:special, <span class="MCEffectTextHighlightA”>minecraft:rangedispatch, <span class="MCEffectTextHighlightA”>minecraft:composite, <span class="MCEffectTextHighlightA”>minecraft:select, and <span class="MCEffectTextHighlightA”>minecraft:condition now feature <span class="MCEffect_TextHighlightA”>transformation fields.
- These fields follow the same format as the <span class="MCEffectTextHighlightA”>transformation field on the <span class="MCEffectTextHighlightA”>minecraft:display entity, which can be either an array of 16 numbers or a structure with decomposed translation, scale, and rotation information.
- For types with children, transformations will be composed with those of the children, except for <span class="MCEffectTextHighlightA”>minecraft:bundle/selected_item.
- Model transformations will be applied after item display transformations.
- Transformations for certain special item models have been extracted to the item models themselves, affecting types such as:
- <span class="MCEffectTextHighlightA”>minecraft:bed
- <span class="MCEffectTextHighlightA”>minecraft:banner
- <span class="MCEffectTextHighlightA”>minecraft:conduit
- <span class="MCEffectTextHighlightA”>minecraft:coppercolemstatue
- <span class="MCEffectTextHighlightA”>minecraft:head
- <span class="MCEffectTextHighlightA”>minecraft:player_head
- <span class="MCEffectTextHighlightA”>minecraft:shulker_box
- <span class="MCEffectTextHighlightA”>minecraft:shield
- <span class="MCEffectTextHighlightA”>minecraft:trident
- <span class="MCEffectTextHighlightA”>minecraft:standing_sign
- <span class="MCEffectTextHighlightA”>minecraft:hanging_sign
<span class="MCEffectTextHighlightA”>minecraft:bell Special Model Type
- A new special model type has been introduced to render the animated part of a Bell block.
- This type does not require any fields.
<span class="MCEffectTextHighlightA”>minecraft:book Special Model Type
- A new special model type for rendering a book, typically part of the Enchanting Table and Lectern, has been added.
- Fields include:
- <span class="MCEffectTextHighlightA”>open_angle – the angle (in degrees) between the book cover and centerline (0 means closed, 90 means fully open).
- <span class="MCEffectTextHighlightA”>page1, <span class="MCEffectTextHighlightA”>page2 – positions of the two pages inside the book, where 0.0 indicates the leftmost position and 1.0 indicates the rightmost position.
<span class="MCEffectTextHighlightA”>minecraft:bed Special Model Type
- This model now renders only one half of the Bed.
- To display both halves, a <span class="MCEffectTextHighlightA”>minecraft:composite model should be used.
- New fields include:
- <span class="MCEffectTextHighlightA”>part – options include <span class="MCEffectTextHighlightA”>head or <span class="MCEffectTextHighlightA”>foot.
<span class="MCEffectTextHighlightA”>minecraft:banner Special Model Type
- A new field has been added:
- <span class="MCEffectTextHighlightA”>attachment – selects a model to be used, with options for <span class="MCEffectTextHighlightA”>wall or <span class="MCEffectTextHighlightA”>ground, defaulting to <span class="MCEffectTextHighlightA”>ground.
<span class="MCEffectTextHighlightA”>minecraft:chest Special Model Type
- A new field has been introduced:
- <span class="MCEffectTextHighlightA”>chesttype – selects a model to be used, with options for <span class="MCEffectTextHighlightA”>single, <span class="MCEffectTextHighlightA”>left, or <span class="MCEffectTextHighlightA”>right, defaulting to <span class="MCEffect_TextHighlightA”>single.
<span class="MCEffectTextHighlightA”>minecraft:hanging_sign Special Model Type
- A new field has been added:
- <span class="MCEffectTextHighlightA”>attachment – selects a model to be used, with options for <span class="MCEffectTextHighlightA”>wall, <span class="MCEffectTextHighlightA”>ceiling, or <span class="MCEffectTextHighlightA”>ceilingmiddle, defaulting to <span class="MCEffectTextHighlightA”>ceilingmiddle.
<span class="MCEffectTextHighlightA”>minecraft:standing_sign Special Model Type
- A new field has been added:
- <span class="MCEffectTextHighlightA”>attachment – selects a model to be used, with options for <span class="MCEffectTextHighlightA”>wall or <span class="MCEffectTextHighlightA”>ground, defaulting to <span class="MCEffectTextHighlightA”>ground.
<span class="MCEffectTextHighlightA”>minecraft:shulker_box Special Model Type
- The <span class="MCEffectTextHighlightA”>orientation field has been removed.
Block State Rendering
- Adjustments have been made to the rendering of block states in various contexts, including Enderman-held blocks and Block Display entities:
- The Enchanting Table will now display a closed book on top.
- Blocks using special renderers (like Chests, Banners, and Skulls) will now respect block state properties:
- Rendering will consider the <span class="MCEffectTextHighlightA”>rotation and <span class="MCEffectTextHighlightA”>facing properties, where applicable.
- Beds will render only one half of the model based on the <span class="MCEffectTextHighlightA”>part property.
- Copper Golem Statues will respect the <span class="MCEffectTextHighlightA”>coppergolempose property.
- Wall and freestanding Signs, Hanging Signs, Banners, and Skulls/Heads will now have distinct models.
- Chests will respect <span class="MCEffectTextHighlightA”>part properties, where applicable.
- In general, all block states should maintain consistent rendering on Block Displays as they do in the world, with exceptions for:
- Fluids
- End Gateway
- End Portal
- MC-199975 – Endermen holding bells or bell block display entities only render the bell frame.
- MC-231663 – Dragon eggs do not check for a block beneath their destination when teleporting.
- MC-275014 – Weathered and oxidized copper bulbs cast stronger shadows on themselves when smooth lighting is enabled.
- MC-301003 – The bell part of bells worn on copper golems’ “saddle” is not visible.
- MC-303344 – Tooltips for selected items in dialogs appear even when the item isn’t hovered over.
- MC-304683 – Wandering traders do not spawn in single biome snowy plains worlds.
- MC-304796 – Hovering over a disabled slider shows the pointing hand cursor instead of the forbidden cursor.
- MC-305797 – The texture of the warm piglet contains unused pixels.
- MC-305857 – Entity hitboxes move jaggedly when the game is frozen.
- MC-306082 – The back texture of one of the baby wolf’s legs is inconsistent with the others.
- MC-306110 – The side textures of various rabbit heads extend to the bottom of their heads.
- MC-306180 – Hitting a rolled-up baby armadillo causes its legs to protrude and z-fight with the shell.
- MC-306190 – The game crashes when upgrading a world fails.
- MC-306303 – Plains zombie villagers use the texture of their baby variant.
- MC-306309 – Some new animal sound variants are missing.
- MC-306312 – Certain strings introduced in 26.1 Snapshot 7 contain grammatical errors.
- MC-306466 – The back texture of baby pandas’ heads features a black stripe on one edge.
- MC-306472 – The texture of chainmail helmets on baby humanoid mobs lacks transparent pixels on top, unlike adult mobs.
- MC-306483 – Golden dandelions do not prevent baby trader llamas from despawning.
- MC-306520 – Baby donkeys and mules are misaligned with their hitbox, and their tails are offset from their bodies.
- MC-306607 – Endermen now display the block-holding pose even when empty-handed.
- MC-306608 – Glow item frames now resemble standard item frames.
- MC-306625 – The “Programmer Art” and “High Contrast” resource packs are marked as incompatible.
- MC-306639 – The worried baby panda’s model is broken when hiding its face during a thunderstorm.
- MC-306676 – The bottom texture of snifflets consists of solid colors.
Fixed Bugs in 26.1 Snapshot 11
Get the Snapshot
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, simply open the Minecraft Launcher and enable snapshots in the “Installations” tab. It is advisable to back up your worlds or run these versions in a separate folder, as testing versions can potentially corrupt your existing worlds.
For those interested in cross-platform server jar, or wishing to report bugs or provide feedback, further details can be found through the appropriate channels.