Data firm Newzoo has projected that the revenue generated by PC games will reach an impressive .9 billion this year. This marks a 2.5 percent increase compared to the previous year, largely fueled by a surge in players from China and Japan. The first half of the year has already seen a robust lineup of game releases, including titles like Monster Hunter Wilds, Kingdom Come: Deliverance 2, and Assassin’s Creed Shadows, a trend that is set to continue into the latter half of 2025.
Market Dynamics
Despite this positive trajectory, the PC gaming sector exhibited the slowest growth rate when compared to its console and mobile counterparts, which experienced increases of 5.5 percent and 2.9 percent respectively. This year, an estimated 936 million individuals are expected to engage in PC gaming, reflecting a 3.1 percent year-on-year growth.
On a broader scale, the overall gaming market is anticipated to generate 8.8 billion in 2025, representing a 3.4 percent increase from 2024. The total number of gamers worldwide is projected to reach 3.6 billion, marking a 4.4 percent rise year-on-year. Notably, mobile gaming continues to dominate the landscape, boasting a staggering three billion players, while PC gaming ranks second with its substantial user base, outpacing the 645 million console gamers.
According to principal market analyst Michiel Buijsman, “Together, PC and console will account for .8 billion (45 percent of the total market), underlining the continued strength of premium platforms.” He further elaborated on the evolving market dynamics, stating, “What we’re seeing here is a shift away from volume-driven growth toward value-driven strategies. Console and PC revenues are increasingly anchored in blockbuster releases and pricing dynamics, while mobile is also becoming more top-heavy but is witnessing growth in direct-to-consumer monetization.”