Shuhei Yoshida Says PS5 Games Coming To PC On Day One Isn’t ‘A Good Strategy For A Platform Holder Like…

During a recent appearance at the Powerhouse Museum ALT. Games Festival, Shuhei Yoshida, the former head of PlayStation’s indie division, shared his insights on the evolving strategy of game releases for Sony. With over three decades of experience at the company, Yoshida expressed skepticism regarding the idea of launching PS5 titles on PC simultaneously with their console releases.

Insights on Release Strategies

Sony has established a pattern of introducing several first-party PS5 games to the PC platform after a delay, with notable titles including Horizon Zero Dawn, Horizon Forbidden West, Days Gone, Ghost of Tsushima, and both Marvel’s Spider-Man and Marvel’s Spider-Man 2. Yoshida believes that this staggered approach has been beneficial for the company, allowing it to recoup substantial investments made in these high-budget projects.

Reflecting on his tenure in game development, Yoshida noted,

“When I was working on the game development side, first-party at PlayStation, from a strategy standpoint, we [were] not allowed to bring our triple-A games to other platforms like PC. As the game development scale and investment became larger and larger, it makes sense for me that in [the] PS5 generation they started to move their big games to PC.”

He further elaborated that releasing games on PC after a couple of years likely aids in recovering the initial investment, thereby enabling the company to reinvest in future projects. Yoshida remarked,

“I’m not seeing any proof of them changing the strategy this generation, [but] it’s going to be interesting to [see] how [Sony is] able to maintain the investment on the big budget games on [the] first-party side going forward.”

Yoshida also expressed concerns about the implications of a day-one release strategy for triple-A titles on other platforms, suggesting that it may not align with the interests of a platform holder like PlayStation.

In light of recent reports, it appears that Sony may be reconsidering its approach, with indications that major single-player titles such as Ghost of Yotei and the forthcoming Saros will remain exclusive to the console. This shift could signal a renewed focus on strengthening the PlayStation brand’s identity in the competitive gaming landscape.

In a candid moment during his talk, Yoshida revealed that he had been dismissed from his position at SIE Worldwide Studios for not adhering to directives from Jim Ryan, whom he described as having requested “ridiculous things.” He previously disclosed in an interview that accepting the indie role was his only option to remain with the company, highlighting the complexities of leadership within the gaming industry.

[Source – Respawn First via Eurogamer]

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Shuhei Yoshida Says PS5 Games Coming To PC On Day One Isn't 'A Good Strategy For A Platform Holder Like...