Wes Fenlon reflects on the evolution of the Mirror’s Edge franchise, recalling the anticipation that surrounded the release of Mirror’s Edge Catalyst. Initially, the prospect of a sequel felt like a distant dream, a sentiment echoed by many fans who had grown accustomed to the long waits between game releases. Yet, in reality, only six years separated the original from its follow-up—a timeframe that feels almost standard in today’s entertainment landscape.
Despite the mixed reception of Catalyst, Fenlon’s nostalgia for the original remains intact. The vibrant, sun-soaked cityscape of Mirror’s Edge continues to evoke fond memories, overshadowing any frustrations with gameplay mechanics. The game’s aesthetic, bolstered by Nvidia’s continued support for PhysX, ensures that the iconic cloth physics remain a highlight, adding a layer of realism to the experience.
Mirror’s Edge review – PC Gamer issue #197 (UK, February 2009)
In a review by Graham Smith, the early levels of Mirror’s Edge are praised for encapsulating the essence of free-running. The game’s design encourages players to embrace the thrill of movement, although the combat system presents a unique challenge. The developers consciously avoided traditional shooter mechanics, opting instead for a style that emphasizes evasion over aggression. However, this choice can lead to moments of frustration, as players may find themselves resorting to combat when evasion fails.
The physicality of the game is striking; players can feel the weight of their actions as they navigate the environment. The attention to detail is evident in the way characters interact with surfaces, adding a layer of immersion that few games achieve. The sensation of speed, combined with the sound of footsteps on concrete, enhances the experience, making each leap and wall-run feel exhilarating.
Fenlon recalls a moment when a colleague, Tony Ellis, remarked on the thrill of running along cranes, reminiscent of action sequences in films like Casino Royale. This playful spirit is mirrored in the game, where players can engage in similar high-flying antics. However, the journey is not without its pitfalls; misjudged jumps can lead to frustrating falls, a reminder of the game’s challenging nature.
Jumping puzzles
Each chapter introduces players to new environments, often requiring them to traverse rooftops and navigate through intricate puzzles. While indoor areas may feel constricted, they frequently open into expansive atriums, offering a blend of challenge and satisfaction. These segments serve as a testament to the game’s design, showcasing the joy of movement and exploration.
Despite the occasional narrative interruptions and jarring shifts to 2D animation, the protagonist, Faith, stands out as a relatable character. Her journey, while familiar, is enriched by thematic nuances that resonate with players. However, the brevity of the story mode—completed in approximately six hours—may leave some wanting more, though it avoids unnecessary padding.
For those seeking to extend their experience, Mirror’s Edge offers modes like Speed Run and Time Trial, which challenge players to perfect their skills under time constraints. The latter mode, devoid of enemies, allows players to focus solely on movement, transforming the game into a pure test of agility and precision.
Ultimately, Mirror’s Edge is a bold experiment that successfully merges first-person platforming with traditional gameplay elements. While it grapples with some inherent frustrations, its ambition and innovation make it a noteworthy entry in the gaming landscape. Fenlon’s reflections serve as a reminder of the game’s impact and the potential for future iterations to refine its vision further.