I find myself pondering the target demographic for Minecraft Dungeons 2. It seems unlikely that a 35-year-old man, who has dedicated countless hours to watching numbers rise in various action RPGs, is the intended audience. Instead, it appears crafted for a younger crowd, perhaps fueled by Capri-Suns, who hold a Creeper in high regard as one of the finest fictional creations. This presents a unique challenge when it comes to reviewing the game, yet here I am, diving into the experience.
Review at a Glance
Developer: Mojang/Double Eleven
Publisher: Xbox Game Studios/Mojang
Reviewed On: PS5
Available On: Xbox Series X/S, PC, PS5
Release Date: 29/09/26
Price (UK): £24.99
Genre: Action RPG
Review Code: Physical Deluxe Edition provided by the publisher.
Quick Take:
This game serves as an accessible introduction to the action RPG genre, likely to resonate with Minecraft enthusiasts and their parents. However, seasoned dungeon crawlers may find themselves yearning for the depth and complexity offered by titles like Diablo. While it presents a simplified and approachable experience, the combat can feel shallow, the loot system opaque, and certain design choices perplexing.
For this review, I was fortunate enough to receive the Deluxe physical edition of Minecraft Dungeons 2. This felt particularly fitting given PlayStation’s decision to cease physical disc production in 2028. Beyond its attractive packaging, the Deluxe Edition includes a Soul Cape, four hero skins, a Blub pet, and access to the first two DLC packs upon their release.
Despite being a sequel, Minecraft Dungeons 2 does not drastically alter the formula. Players still engage in a Diablo-lite experience adorned with a Minecraft aesthetic. Notably, there is no building involved; instead, players face relentless hordes of mobs, engaging in straightforward combat while seeking loot.
The game introduces a semi-open-world structure, replacing the linear dungeons of its predecessor. While players can explore various areas, the experience is somewhat disjointed. A main quest line accompanied by a handful of side quests can be completed in approximately seven hours, or around ten if you delve into most side activities. This brevity may leave players desiring more substantial late-game content.
The new world, while visually appealing, lacks engaging elements between missions. Although there are numerous enemies and chests to discover, the absence of hidden treasures or captivating vistas diminishes the exploration experience. Players are left with little incentive to stray from the main path.
Combat mechanics are straightforward, revolving around a simple ranged attack followed by melee strikes. Players can spam their three artifacts as cooldowns reset, with a roll button available but limited by a lengthy cooldown unless specifically built for it. This often leads to a damage race against mobs, which can be surprisingly challenging even on the default setting.
Loot acquisition is rapid, with rewards pouring in from quests, chests, and enemy drops. The game offers two weapon slots, four armor slots, three artifact slots, and three talisman slots, allowing for diverse builds. However, the hidden stats create frustration. Players are left guessing whether a level 90 common sword outperforms a level 75 unique sword, complicating the decision-making process when it comes to gear.
Enchantments and upgrades are available at a blacksmith, but this leads to a rapid obsolescence of loot. Common items become irrelevant within hours, while unique items lack the distinctiveness one might hope for. Players often find themselves gravitating towards a few favored weapon types.
The narrative is thin, revolving around ill-intentioned Illagers who gain access to a dimension called The Sift, leading to a predictable quest to thwart their plans. The quests themselves often lack variety, with repetitive objectives that fail to inspire excitement.
Most of my gameplay occurred in single-player mode, which lacks a pause feature, raising questions about its designation as “single-player.” Nonetheless, the game does offer a co-op mode for up to four players, enhancing the experience with chaotic fun. The cross-platform online play and improved matchmaking are notable upgrades from the first installment.
However, a significant drawback remains: players cannot transfer their offline characters online or vice versa, a limitation not present in the original game.
While my perspective may not align with the intended audience, I recognize that Minecraft Dungeons 2 could serve as an excellent introduction to the action RPG genre for a parent and child duo. For my young nephew, who is a Minecraft aficionado, this game could provide a valuable lens through which to explore gaming beyond the confines of Minecraft. Yet, for myself, the allure of returning to more complex titles like Diablo remains strong.