Bloodlines 2 is a sequel in name alone, and it isn’t a good enough RPG to combat that disappointment

Verdict

Vampire: The Masquerade – Bloodlines 2 struggles to recapture the enchanting essence of its predecessor, instead amplifying some of the less favorable aspects of Troika’s original. While long-time fans of the franchise may find solace in exploring the snowy streets of Seattle, engaging with its intricately crafted characters, and experimenting with the distinct playstyles of various clans, the experience falls short of its potential.

The journey of Bloodlines 2 has been tumultuous, marked by multiple development teams and a protracted production timeline. The Chinese Room’s interpretation of the World of Darkness is now available, and while it resides in my Steam library—a moment I still find surreal—it carries an immense weight of expectation. The developers have referred to Bloodlines 2 as a “spiritual successor,” yet the connection to the original feels tenuous at best. The snowy Seattle may evoke memories of Troika’s Los Angeles, but the narrative ties are sparse, often hidden in lore drops that players may collect for experience points and quickly forget, or in the Santa Monica Memories DLC pack, which is not part of the main game. If there is a shared essence between Bloodlines and its successor, it remains elusive.

Seattle’s gritty ambiance is palpable, yet its streets tend to blur into a monotonous backdrop. In contrast to Bloodlines’ Santa Monica, where every building invites exploration—from your apartment to the medical center and Gallery Noir—Seattle’s landscape is littered with inaccessible structures that serve merely as decorative elements. As the narrative unfolds, the city reflects the escalating political tensions, but it often feels like just another Unreal Engine 5 metropolis, lacking the vibrancy and depth one might hope for.

Nevertheless, there are moments of brilliance in the environmental design. The coffee shop, Wake the Dead, owned by Tremere Magister Mrs. Thorn, exudes warmth and charm, while Aurora Pawn, run by Banu Haquim primogen Niko, showcases an eclectic collection of curiosities. However, the Hole in the Wall—a dive bar owned by Anarch leader Katsumi—feels generic, adorned with uninspired signage and populated with recycled assets. For every captivating corner, there exists an equally uninspired space.

One particular area of the map stands out as incongruous, hinting at an earlier version of the game. It seems designed to connect with the original, yet culminates in a simple puzzle sequence. The expansive and beautifully rendered Chinatown occupies a central position on the map, yet it remains largely untouched beyond a single quest.

While asset reuse can be an effective strategy in game design, Bloodlines 2’s execution can disrupt immersion. In Lou Graham’s penthouse, for instance, repeated images clutter the walls, and similar visuals appear in the police station, detracting from the narrative experience. Additionally, character animations often loop awkwardly, with Lou’s hair-twirling becoming a repetitive distraction during interactions.

Despite these shortcomings, the characters themselves are well-crafted and engaging, each representing their clan’s unique traits without falling into cliché. Lou embodies ambition, her Ventrue lineage radiating both grandeur and menace. The flamboyant Toreador Ysabella captivates with her artistic flair, while Safia, the Warlock, presents a sickly sweetness that feels authentically Tremere. This diverse cast invites players to engage, whether through flirtation as a Toreador or power plays as a Tremere usurper.

However, the supporting characters, including Primogen like Mrs. Thorn and Niko, lack sufficient development. Their side quests often devolve into repetitive tasks, such as fetching packages or assassinating former owners of artifacts, which rarely offer meaningful rewards. The romance system, too, feels underwhelming, requiring little more than persistent flirting to reach a predictable conclusion.

The standout character is undoubtedly Fabien, the Malkavian residing in protagonist Phyre’s mind, voiced by Ronan Summers. Playing a Malkavian in the tabletop game is a complex endeavor, as they perceive visions and hear voices. While Bloodlines 2’s interpretation of the Malkavian experience through Fabien’s detective quests may seem simplistic, his narrative and performance elevate the experience significantly. His blend of humor and dramatic depth creates the impression of embodying an eccentric noir detective, even if his later investigations feel like obstacles in the rush toward the game’s conclusion.

Phyre, on the other hand, is a rather unremarkable protagonist, neither particularly compelling nor off-putting. As the narrative progresses, fatigue sets in, with multiple plot threads intertwining. While these elements eventually coalesce into a coherent story, the complexity can overwhelm, leaving players yearning for a more cohesive experience.

The game’s story begins with promise, capturing interest from the outset, but as hours pass, it struggles to fulfill the potential of its intriguing setups. Major plot twists often lack impact, and the anticipated connections to the original remain absent.

Many of these issues could be overlooked if the underlying RPG mechanics and combat were robust. Unfortunately, Bloodlines 2’s combat system remains problematic. While improvements have been made since the original, the gameplay still lacks enjoyment. Choosing the Toreador clan for my first playthrough, I found their abilities to be chaotic and poorly executed. The absence of a lock-on feature complicates battles, especially when allies inadvertently become collateral damage during frantic skirmishes. The inability to block adds to the frustration, as enemies can effectively defend themselves while players are left vulnerable.

Combat difficulty scales with player levels, leading to increasingly challenging encounters. While some boss battles offer interesting mechanics, they rarely rise above mediocrity. An over-reliance on firearms later in the game detracts from the vampiric fantasy, as players find themselves resorting to conventional weaponry rather than utilizing their supernatural abilities.

On a positive note, each clan in Bloodlines 2 boasts a distinct playstyle reminiscent of the tabletop experience. Players can customize their builds by integrating skills from other clans, allowing for a tailored gameplay experience. The progression system mirrors the tabletop mechanics, with costs associated with learning new powers based on clan affiliation.

Despite these elements, Bloodlines 2 ultimately feels like a shadow of its predecessor. The original game featured a comprehensive humanity system, meaningful consequences for player actions, and a world teeming with secrets and intrigue. In contrast, Bloodlines 2 often resorts to straightforward questing, lacking the emergent storytelling that made its predecessor so memorable. The Chinese Room appears to have amplified the original’s flaws, particularly in combat and performance, resulting in a sequel that fails to deliver a satisfying RPG experience. While long-time fans may find moments to appreciate, those seeking a return to the magic of Troika’s classic will likely be left wanting.

AppWizard
Bloodlines 2 is a sequel in name alone, and it isn't a good enough RPG to combat that disappointment