EA vice president of advertising says game ads are a ‘huge opportunity’, but it ‘has to make sense for the game’

EA’s New Advertising Platform: A Measured Approach to In-Game Ads

Last month, Electronic Arts (EA) unveiled plans for a new advertising platform, a development that has sparked considerable excitement within the gaming community. While some may be jumping for joy at the prospect, EA’s vice president of advertising and sponsorship, Alexander Dao, adopts a more tempered view on the initiative. In a recent interview with The Game Business, Dao articulated his vision for integrating advertising into gaming in a way that feels organic and beneficial for both players and brands.

Dao emphasized that in-game advertising represents a significant opportunity—not just for EA, but for the gaming industry as a whole. He noted that many existing games have had to retrofit advertising experiences, often resulting in a disjointed user experience. “If you actually design them with the right advertising and brand experience from the outset, it creates a more native feel and allows for greater flexibility in the types of brands that can participate,” he explained.

As for the implications of this new platform, Dao mentioned the need for standardization in advertising practices, particularly concerning viewability standards and reporting metrics. This standardization aims to provide consistency and accountability for the substantial investments made in advertising each year. However, Dao acknowledged the challenges that come with this approach, stating, “It has to make sense for the game.” This careful consideration is crucial to ensure that advertising does not disrupt the gaming experience.

In a recent collaboration with Coach, EA demonstrated its commitment to understanding player preferences. The partnership included nine free items featuring Coach branding, developed after conducting surveys to gauge what types of brands players would like to see integrated into their gaming experience. “We wanted to find good overlap in audience and determine the right way for brands to engage with the community,” Dao said. This initiative aimed to democratize access to fashionable items for The Sims community, blending brand engagement with player enjoyment.

Dao’s approach raises interesting questions about the future of in-game advertising. For players who appreciate fashion, the opportunity to receive free clothing and accessories in exchange for brand exposure may be seen as a positive trade-off. However, concerns linger about the potential for advertising to escalate in ways that could detract from the gaming experience, particularly as seen in subscription-based streaming services that introduce ads despite users already paying for access.

In navigating the complexities of in-game advertising, Dao’s insights reveal a desire to strike a balance between commercial interests and player satisfaction. As the gaming landscape evolves, the success of EA’s new platform will likely depend on its ability to create meaningful and relevant advertising experiences that resonate with players while maintaining the integrity of the games they love.

AppWizard
EA vice president of advertising says game ads are a 'huge opportunity', but it 'has to make sense for the game'