Dutch non-profit set to take Valve to court for keeping game prices high

Steam, the beloved digital storefront for PC gamers, has long been synonymous with substantial discounts and enticing sales that allow users to amass libraries of games at remarkably low prices. However, a new campaign spearheaded by the Netherlands’ Consumer Competition Claims Foundation (CCCF) is shifting the narrative towards a less favorable aspect: high prices.

Unpacking the Allegations

The CCCF, a non-profit organization dedicated to safeguarding consumer rights, has launched a campaign against Valve, the parent company of Steam. Their objective is to address what they perceive as unfair commercial practices, particularly concerning Valve’s commission structure. The foundation claims that Valve’s 30% cut on sales is artificially inflating game prices across all PC storefronts. While Valve’s commission decreases to 25% after the first million in revenue and 20% after million, the initial cut remains significant.

According to the CCCF, this commission structure pressures publishers and developers to raise game prices, which then ripple through to other platforms, including the Epic Games Store and Microsoft Store, where lower fees could otherwise allow for more competitive pricing. “Valve prohibits publishers and developers from offering their games more cheaply on other PC gaming platforms,” the CCCF asserts, citing a mix of contractual obligations and pressure tactics.

Valve’s Stance

In response, Valve president Gabe Newell has denied any allegations of price manipulation, asserting that there is no unwritten rule preventing sellers from pricing their games lower on competing platforms. Despite evidence presented in a 2023 antitrust case that suggested Valve employees enforced such a rule, Newell maintains that “Valve does not have a policy or practice of dictating prices to third-party software developers on other platforms.”

The CCCF, however, remains unconvinced, pointing to additional grievances. They allege that Valve has engaged in “geo-blocking,” an illegal practice that restricts the activation of Steam keys purchased in Eastern Europe from being used in Western Europe. This tactic, they argue, is designed to keep lower-priced games out of the Western European market. The European Commission previously fined Valve for similar practices, underscoring the seriousness of these allegations.

Microtransactions Under Scrutiny

The scrutiny extends beyond game sales to in-game transactions as well. Once a game is purchased on Steam, players are required to use the Steam Wallet for microtransactions, which include skins, loot boxes, and season passes. Valve’s commission on these transactions typically hovers around 30%, a figure that could be significantly lower if competition from other payment processors were permitted.

The CCCF has already reached out to Valve for a potential out-of-court resolution, but the likelihood of escalating to a court case seems high. Should they prevail, Dutch gamers who participate in the claim could receive some form of financial restitution. Early estimates from economic consultants at Copenhagen Economics suggest that Dutch gamers may have overpaid by more than 220 million euros, translating to an average of over 130 euros per gamer, with avid gamers potentially facing even higher figures.

As legal challenges mount against Valve, including a class-action lawsuit concerning loot boxes and an antitrust suit from Wolfire Games, the company finds itself navigating a complex landscape of consumer rights and competitive practices. The outcome of these legal battles could have significant implications for the future of digital gaming and the pricing strategies employed by major platforms like Steam.

AppWizard
Dutch non-profit set to take Valve to court for keeping game prices high