The Steam Machine is the most ambitious game console I’ve ever played

My initial encounter with the Steam Machine was anything but smooth. Instead of diving into a seamless gaming experience, I found myself entangled in a web of troubleshooting, reminiscent of the challenges faced with a traditional PC. The Steam Machine, however, is not just any PC; it carries a unique twist that sets it apart.

Since the dawn of gaming consoles with the Magnavox Odyssey in 1972, the industry has adhered to a familiar formula: a device designed to effortlessly play proprietary games on a television screen. Giants like Nintendo, Sony, and Microsoft have spent decades refining this concept. The essence remains unchanged: buy box, plug into TV, insert game, play. Yet, the Steam Machine aspires to transcend this conventional model, presenting a vision of a gaming box that offers fewer restrictions and an expansive library of games — albeit at a price point nearly double that of a PlayStation 5.

Valve has announced that the Steam Machine will retail starting at ,049 without a gamepad, or ,128 bundled with one. Despite this hefty price tag, the performance does not significantly outpace the 5.5-year-old PS5. In my tests, a standard 0 PS5 delivered sharper visuals in titles like Cyberpunk 2077 and Horizon Zero Dawn Remastered. So, what justifies Valve’s pricing? The answer lies in the Steam Machine’s identity as a “PC-plus.” It operates more like a console than any previous iteration, boasting a compact design, whisper-quiet operation, and compatibility with any modern gamepad. Gone are the days of needing a mouse and keyboard; joysticks suffice for navigation.

This device represents a remarkable attempt to integrate PC gaming into the living room, far surpassing what one could assemble from individual components. Valve’s strategy hinges on the notion that building a comparable machine at home is not feasible. The company claims to sell its components at cost, having negotiated with suppliers amid an unprecedented memory supply crisis.

The Experience

However, whether the Steam Machine is worth its ,049 price tag depends on user expectations and Valve’s ability to address existing friction points before delivery. My experience was marred by several technical hiccups. For instance, I had to repeatedly connect and disconnect the Steam Controller just to gain control. My Denon receiver only provided stereo sound, necessitating a direct connection to my Samsung OLED TV. The TV itself failed to recognize the Steam Machine initially, requiring me to manually enable Game Mode for HDR and VRR. Additionally, essential dependencies like Proton, which enable Windows games to function, were not preinstalled, leading to frustrating delays as I awaited downloads. My attempts to queue multiple game downloads resulted in incomplete installations, leaving me with 800GB of unfulfilled storage.

Despite these setbacks, Valve has a commendable history of addressing issues swiftly. For example, when the Steam Machine unexpectedly rebooted and displayed graphical errors, Valve rectified the problem within a day. However, the initial experience feels incomplete and is best suited for tech-savvy users. I found myself typing this review on the Steam Machine, utilizing it as a PC, which it indeed is.

When gaming from my desk, just a few feet from my monitor, the Steam Machine’s limitations became apparent compared to larger gaming desktops. Yet, when positioned under my TV, its performance impressed me. While it may not rival high-end gaming rigs, I managed to achieve smooth frame rates in various games by selecting lower resolutions, such as 1080p, and upscaling to 4K using AMD’s FSR technology. Although it struggles with the most demanding titles at true 4K, I found it capable of playing games like Indiana Jones and Returnal at 1440p with medium settings, and even Cyberpunk 2077 at upscaled 4K without dropping below 40fps.

Yet, the lack of user-friendly configurations remains a drawback. Unlike the PS5, where settings are optimized for players, the Steam Machine requires manual adjustments. There are no presets for AAA games, and Valve’s default setting caps the resolution at 1080p, which detracts from the visual experience when viewed from a distance.

Moreover, the reliability of the Steam Machine’s sleep function is questionable. While I occasionally found my game sessions intact after long periods, there were instances where I returned to find my game lost, and my TV inexplicably powered on in the middle of the night. Valve has successfully addressed similar issues with the Steam Deck, so I remain hopeful for improvements.

Future Prospects

Valve has indicated that the Steam Machine will soon support AMD’s advanced FSR 4 upscaling and is working on graphics driver updates to enhance ray-tracing performance. The potential for real-time performance statistics and seamless integration with other Steam devices adds to its appeal. However, the current limitations, such as the inability to wake the Steam Machine remotely or navigate menus with a TV remote, highlight the need for further refinement.

As I reflect on the Steam Machine’s trajectory, I am reminded of the Steam Deck’s evolution. Initially met with skepticism, it quickly gained traction through consistent updates and improvements. I anticipate a similar journey for the Steam Machine, as Valve’s commitment to enhancing user experience is well-documented.

While the Steam Machine does not offer the same affordability as the Steam Deck, it presents a compelling option for those seeking a versatile gaming and computing solution. Its unique design and capabilities make it a noteworthy contender in a landscape where traditional console offerings are evolving. As the gaming industry grapples with uncertainties regarding next-gen consoles, the Steam Machine stands as a testament to Valve’s innovative spirit, inviting users to explore its potential as both a gaming device and a compact PC.

AppWizard
The Steam Machine is the most ambitious game console I’ve ever played