Mojang Studios has unveiled a significant update for the Bedrock version of Minecraft, marking a long-awaited enhancement for players on consoles and PC. Following a substantial patch for the Java edition earlier this year, which introduced various features including new pig variants, the Bedrock community has been eager for similar updates. Today, that anticipation has culminated in the release of update version 1.21.60, now available for download.
This latest update brings a plethora of changes, most notably the introduction of two new pig variants: the Warm Pig and Cold Pig. These additions not only diversify the game’s fauna but also enhance the overall experience with a series of bug fixes and quality-of-life improvements.
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For those interested in the specifics, the patch notes for Minecraft update 1.21.60 are extensive and detail numerous adjustments across various aspects of the game.
Minecraft Update 1.21.60 Patch Notes
Experimental Features
- A new experimental toggle has been introduced for upcoming game drop updates. Players are encouraged to enable this feature to test developments and provide feedback at
aka.ms/mcgamedropfeedback
, while reporting any bugs atbugs.mojang.com
.
Pig Variants
- Two new pig variants have been added: Warm Pig and Cold Pig.
- Each variant features unique textures and geometry, although they do not have separate spawn eggs.
- These pigs will spawn in distinct biomes, enhancing the diversity of each environment:
‘Cold Biomes’
- Cold variants will appear in the following biomes:
- Old Growth Pine Taiga
- Old Growth Spruce Taiga
- Taiga
- Snowy Taiga
- Windswept Hills
- Windswept Gravelly Hills
- Windswept Forest
‘Warm Biomes’
- Warm variants will spawn in:
- Savanna
- Savanna Plateau
- Windswept Savanna
- Jungle
- Sparse Jungle
- Bamboo Jungle
- Eroded Badlands
- Wooded Badlands
- Badlands
‘Temperate Biomes’
- Temperate biomes will continue to spawn the same pigs as before, with no changes:
- Forest
- Flower Forest
- Birch Forest
- Old Growth Birch Forest
- Dark Forest
- Swamp
New Leaf Particles
- All leaf blocks now emit falling leaf particles, affecting the following:
- Oak Leaves
- Jungle Leaves
- Acacia Leaves
- Dark Oak Leaves
- Spruce Leaves
- Mangrove Leaves
- Birch Leaves
- Azalea Leaves
- Flowering Azalea Leaves
- Previously, Cherry Leaves and Pale Oak Leaves emitted falling leaf particles and will continue to do so.
Lodestone Changes
- Lodestones can now be crafted using one Iron Ingot surrounded by eight Chiseled Stone Blocks.
- This crafting recipe unlocks upon obtaining either an Iron Ingot or a Lodestone.
- Lodestones can also be found as loot in Ruined Portals within both the Overworld and Nether.
Accessibility
- Narration has been added to the Realms plan picker screen, guiding players to navigate below the “buy” button for more information.
Achievements
- The Monster Hunter achievement can now be unlocked by destroying a Creaking Heart while it has a spawned Creaking.
Audio
- Music volume will now return to normal upon exiting the game from a Pale Garden biome.
Biomes
- Pale Gardens will now generate more frequently and in larger sizes.
- Woodland Mansions can now also generate within Pale Gardens.
Blocks
- Collision detection between moving blocks and mobs has been slightly improved.
- Sculk Sensors will now detect Resin Clumps placed by the Creaking Heart.
- Various plant blocks have been fixed to ensure consistent rendering with Java Edition.
Gameplay
- Players will no longer experience camera twitches when the second passenger of a boat rotates towards the west.
- A bug causing mobs to teleport to extreme heights when transitioning to the Overworld from The End has been resolved.
- Players entering a world while crawling will no longer take suffocation damage.
- Players will no longer float above their beds while sleeping.
General
- The world spawn point algorithm has been refined to prioritize locations with favorable biomes that are farther from the world’s origin.
- A new “Filter Profanity” setting has been introduced for Windows users, allowing for customizable text content filtering.
- Pistons, Sticky Pistons, Droppers, and Dispensers are now visible in the recipe book again.
Graphical
- The dark edges around the screen at low Y coordinates will now fade in gradually instead of appearing abruptly.
- Support has been added for new components in client_biome JSON files to control color or palette selection for foliage and grass rendering.
Items
- Open Bundle textures have been updated to eliminate missing string pixels.
- Resin Bricks will no longer be found in Woodland Mansion chests.
- The XP rewarded for smelting Resin Clumps into Resin Bricks has been adjusted from 0.3 to 0.1.
Loot Tables
- Entity loot tables that omit the actor ID will no longer drop invalid spawn eggs when destroyed.
Mobs
- Creakings will now crumble if their Creaking Heart is deactivated through commands.
- Creakings are now persistent and will not disappear upon saving/loading the world.
- Ambient sounds for Creakings will only play when idle, not when aggravated.
- Creakings spawned from Creaking Hearts will now persist upon reloading the world.
Realms
- Player profile pictures in Realms Stories will now load more reliably.
- Fixed an issue preventing users from rejoining a Realm after using an invite code.
- Players can now access Realms Stories even when multiplayer access is disabled in their account’s privacy settings.
Recipes
- Content errors will now be displayed when parsing malformed shaped recipes, preventing crashes when opening the crafting screen.
User Interface
- Disabling Realms Stories badge notifications will now hide badges in both the Story Feed and Play Screen.
- Touch controls have been refined for improved gameplay experience.
- Achievements have received a visual update to better celebrate player progress.
These updates are being rolled out incrementally across all platforms, with the exception of Nintendo Switch, where availability may vary.