As a PC Gamer Who Hasn’t Bought a Disc in a Decade, I Think PlayStation All-Digital Future Was a Long Time Coming – but There Are Still Reasons To Be Wary

July 17, 2026

Game discs have recently faced significant challenges, marked by Rockstar’s decision to forgo a physical release for what is anticipated to be the decade’s most significant game launch, coupled with Sony’s announcement to cease disc production for PlayStation consoles by January 2028. The reaction from the gaming community has been intense, yet it seems unlikely that either company will reverse course. The shift towards a discless future appears inevitable, regardless of public sentiment.

The Current State of PC Gaming

For PC gamers, this transition is already a reality. As someone who primarily uses a desktop for gaming, I find it hard to recall the last time I purchased a physical disc—my system hasn’t even had a drive for some time. For over a decade, the absence of discs has been the norm in the PC gaming landscape. Despite some challenges, the platform is thriving, with players showing unwavering loyalty to the dominant digital storefront, Steam. But does this indicate a smooth digital transition for consoles? Perhaps, but history provides valuable insights into what we might expect.

When Steam launched in 2003, it was met with skepticism. Many gamers viewed it as an unnecessary form of digital rights management (DRM), questioning the need for Valve’s new digital marketplace and resisting the idea of mandatory updates. This hesitance was understandable, especially during an era when dial-up connections were still prevalent. The initial user experience of Steam was cumbersome, presenting a barrier to entry for those wanting to enjoy titles like Half-Life 2, Portal, and Team Fortress 2. However, the allure of these games compelled players to adapt, and gradually, Steam began to integrate third-party titles, starting with the obscure Rag Doll Kung Fu. This expansion solidified its position as a comprehensive gaming platform.

As internet speeds improved and storage capacities expanded, the landscape shifted. Concerns about online piracy and the second-hand market prompted publishers to explore digital solutions, including one-time-use codes for exclusive content. Ultimately, the most effective strategy was to sell games digitally, linking them permanently to individual accounts. The convenience of Steam transformed it from a perceived hindrance into a valuable resource, offering regular sales that physical retailers couldn’t match. By the 2010s, physical discs for PC games had become nearly obsolete, coinciding with a broader trend towards digital distribution across various media. The CD-ROM era had effectively come to an end.

The Discless Future

Today, PC gamers hardly miss physical discs. Nostalgia often leans more towards the memories of cloth maps and manuals than the discs themselves. The modern convenience of platforms like Steam has led many to resent alternative purchasing methods. We’ve traded the benefits of physical media, such as second-hand markets, for substantial discounts and expansive game libraries. A decade from now, an all-digital console landscape may be just as widely accepted, even if it feels contentious today. However, it’s essential to recognize that PCs and consoles operate under different paradigms, and Sony’s approach will significantly influence the outcome of this transition.

The primary distinction lies in the governance of the platforms. Valve, while not without flaws, operates as a private entity driven by a genuine passion for gaming rather than solely profit motives. Players generally trust Steam to remain a reliable and user-friendly platform. In contrast, Sony, as a publicly traded corporation, has different priorities. While competition exists, it is external to the PlayStation ecosystem, limiting consumer choices. As Sony tightens its grip on the platform, the elimination of physical discs removes a critical avenue for consumer autonomy, particularly in the second-hand market.

With the phase-out of discs, Sony’s control becomes absolute, raising questions about pricing and ownership. Will the absence of a second-hand market allow Sony to raise game prices unchecked? While some increase in launch prices seems likely, digital distribution has historically led to deeper discounts. A more pressing concern is the potential for games to be delisted or removed from players’ libraries, as seen recently with the removal of numerous movies from the platform. This raises fundamental questions about ownership—if what we possess is merely a license, our rights to these digital products remain precarious.

The Challenge of Game Preservation

Another significant issue is game preservation. Maintaining access to gaming history is increasingly challenging in our online-centric world. The open nature of PC gaming allows for greater opportunities to keep older titles playable, even if not always legally. For PlayStation, physical discs have been one of the few means to ensure long-term preservation of games in their original forms. With this option disappearing, it becomes imperative for Sony to take its historical responsibility seriously. While the company has made strides in backward compatibility, there will inevitably be titles that vanish or undergo significant changes due to licensing issues, leaving them inaccessible on other platforms.

It’s worth noting that the shift away from physical discs is not a new phenomenon. The experience of simply inserting a disc and playing a game has been evolving for years. Modern gaming often hinges on the necessity of downloading patches and updates, with offline play resulting in compromised experiences. Many games are now exclusively available through digital storefronts, and the relevance of physical media has diminished significantly. The decline of formats like CDs and DVDs in other industries further illustrates this trend, as consumer preferences increasingly lean towards streaming solutions.

The recent decision by Rockstar regarding the launch of GTA 6—a landmark release—signals a comfort among major companies with the current digital status quo. The march towards a discless future is well underway, and while it may feel disconcerting, the focus should now shift to ensuring that companies like Sony are held accountable for their decisions. Engaging with these changes and voicing concerns through consumer choices will be crucial as we navigate this evolving landscape.

Robin Valentine is a freelance journalist who combines years of writing experience with his lifelong love of PC gaming. Formerly the editor of PC Gamer magazine (and the dearly departed GamesMaster), he’ll happily devour any RPG, strategy game, or roguelike that stumbles into his path.

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As a PC Gamer Who Hasn’t Bought a Disc in a Decade, I Think PlayStation All-Digital Future Was a Long Time Coming – but There Are Still Reasons To Be Wary