Oblivion turns 20 today, and I need Bethesda to return to its roots for Elder Scrolls 6

I recall the moment I purchased The Elder Scrolls 4: Oblivion as if it were yesterday. The day after its release, I exchanged my entire pocket money savings at a now-closed Gamestation. The plastic wrap on the case bore the marks of its time spent in a warehouse, slightly warped yet still promising adventure. Inside, an actual disc awaited, accompanied by a glossy map of Cyrodiil meticulously folded into twelfths. Riding the exhilarating wave of a new game purchase, my childhood friends, a band of eager gamers, followed me home, their excitement palpable as they anticipated the installation process. Yet, as the iconic swirling shot of the Imperial City unfolded on my screen, paired with the quasi-piratical main theme composed by the talented Jeremy Soule, I found myself wishing for solitude. This was an experience I yearned to keep for myself.

Ruling Dreams and Gaming Evolution

“I’ve never been the ruler of my own dreams,” Uriel Septim admits in his opening monologue. While he speaks literally, the irony resonates with me each time I embark on a new playthrough. In the world of Oblivion, I am indeed a ruler, with dreams laid out before me, ripe for the taking. I can transform into a pyromaniacal mage, a bare-knuckle fighter, or even a vampiric lizard—all within a single session. This flexibility isn’t unique to Oblivion; it’s a hallmark of RPGs. Today, the freedom to shape one’s digital avatar is exemplified in sprawling epics like Baldur’s Gate 3 and Dragon’s Dogma 2. While some of my fellow seasoned gamers might point to titles like Neverwinter Nights or Morrowind as predecessors, Oblivion truly opened the gates to modern game design, striking a balance between mechanical accessibility and emergent narrative.

Interestingly, I found myself among a minority of players who experienced Oblivion on PC. This was perplexing at the time, as the PC platform had long been the go-to for Western RPGs. However, Oblivion compelled me to reassess my views. I watched, both fascinated and bewildered, as a friend spent entire evenings navigating menus on his Xbox 360—an experience I struggled to imagine managing with a controller. Regardless of my preferences, Oblivion served as a flagship title for Microsoft’s most successful and developer-friendly console, igniting a newfound enthusiasm for RPGs among console gamers, a realm previously dominated by PC. This paved the way for Skyrim’s multi-platform presence, ultimately extending its reach to handheld consoles, virtual assistants, and even smart fridges—a testament to its omnipresence, rivaled only by Doom.

Legacy and Influence

Over the years, Bethesda’s commitment to Oblivion’s successful formula has ebbed and flowed. It’s no secret that I found little enjoyment in Starfield; the story didn’t resonate, the combat felt lackluster, and I was particularly irked by the abundance of fetch quests scattered throughout its universe. In stark contrast, Oblivion boasts a quest library that includes a watercolor painting adventure, a morning-after hijacking at sea, and a genuine murder mystery crafted by Emil Pagliarulo at his finest. While Oblivion is not without its tedious moments—I steadfastly refuse to engage with the “Go Fish” quest—Starfield’s reliance on procedural generation creates a foundation that struggles to support quests that feel both organic and unique. Meanwhile, Bethesda’s contemporaries have drawn inspiration from Oblivion, with titles like Elden Ring and Kingdom Come Deliverance looking to it as a guiding star.

With such a significant influence comes an ambivalent legacy, and Oblivion is no exception. It is inextricably linked to the infamous horse armor, a precursor to today’s microtransactions. The uproar this cosmetic DLC sparked back then is amusing in hindsight. Who could have imagined paying two-and-a-half dollars to adorn their trusty steed in garish gold platemail that served no functional purpose? The gaming industry has certainly evolved since then. As fate would have it, Crimson Desert launched just a day before Oblivion’s 20th anniversary, featuring a deluxe edition that includes the Exclaire horse tack set, complete with saddle and stirrups. For what it’s worth, the platemail is now a more tasteful silver.

Reflections on Technology and the Future

This anniversary coincides with the backlash surrounding DLSS 5’s AI upscaler. As I reflect on Oblivion, Nvidia’s demonstration of its effects on Starfield’s Marika Boros lingers in my mind. Oblivion was groundbreaking for its time, especially on PC, yet even back in 2006, Gamebryo’s graphical limitations were evident. Virtuos provided a facelift for its NPCs in the remaster using UE5, yet even that upgrade left me feeling unsettled. The distinctive charm of its characters, with their doughy faces and beady eyes, adds a certain authenticity to its fantasy world. To see an Imperial City Guard receive an AI-enhanced makeover would, in my view, compromise the aesthetic that has defined Bethesda for decades.

In my review, I labeled Oblivion Remastered as “unnecessary,” and I stand by that assertion. It provided me with a reason to revisit an RPG that has been pivotal to my gaming identity, though, in truth, any excuse would suffice. More than anything, it served as a reminder of how time has passed. Oblivion Remastered wasn’t handed to me in a physical case last year; it didn’t arrive on a compact disc—fortunate for me, as I no longer possess a disc drive. Instead, it came to me, like most modern video games, via a sterile Steam redemption code. I find myself needing to pay extra for the digital artbook, leaving me uncertain if it includes a map of Cyrodiil.

Now, as we commemorate Oblivion’s 20th anniversary, I find myself looking outward rather than inward. Oblivion is merely one stepping stone in a lengthy journey across tumultuous waters. Ahead lies a surge of emerging technology and evolving revenue models that threaten to obscure gaming’s human touch. Bethesda’s status as an RPG powerhouse may have diminished with Starfield, yet we cannot dismiss the potential for The Elder Scrolls 6 to redefine the landscape of role-playing game design for years to come. Do I anticipate horse armor? Certainly, though I expect it to be discreetly tucked away in the Creations storefront. Will there be fetch quests? Undoubtedly. Yet, echoing Uriel Septim’s words, “I have seen the gates of oblivion.” Perhaps it’s time we consider closing them soon.

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Oblivion turns 20 today, and I need Bethesda to return to its roots for Elder Scrolls 6