Valve conquered PC gaming. What comes next?

At FT Alphaville, we delve into the enigmatic realm of “black hole” companies—those elusive entities that exert significant influence without revealing much about their inner workings. Among these, Valve Corporation stands out with its unconventional corporate structure, impressive revenue-per-employee metrics that would make even the most established Silicon Valley or Wall Street firms envious, and a product line that appears to generate substantial profits, all without external investment. The company’s co-founder, Gabe Newell, often referred to as “Gaben” by devoted fans, remains a seldom-seen figure, further adding to the mystique surrounding Valve.

Valve’s Impact on Gaming

Founded in 1996 by former Microsoft developers Gabe Newell and Mike Harrington, Valve has etched its name into the annals of video game history. Its inaugural title, Half-Life, released in 1998, is credited with revolutionizing the first-person shooter genre. After Harrington’s departure in 2006, Newell took the helm, steering the company through a series of groundbreaking releases. While Valve’s portfolio may be limited, the impact of its games is profound: Half-Life and its sequels are celebrated for their narrative depth; Portal is lauded for its inventive gameplay; the Counter-Strike series played a pivotal role in the rise of esports; and Left 4 Dead showcased innovative artificial intelligence for cooperative gameplay. However, perhaps its most significant contribution is Team Fortress 2, which popularized microtransactions, setting the stage for the mobile gaming boom over the past two decades.

Valve has also ventured into hardware, achieving notable success with its handheld console, which resembles a rugged version of the Nintendo Switch. By late 2023, the company reported sales in the “multiple millions,” with estimates from IDC suggesting around 6 million units sold by early this year. Yet, the true engine driving Valve’s success is Steam, a platform that has become synonymous with PC gaming since its launch in 2003.

The Dominance of Steam

Steam serves as a comprehensive storefront, distribution service, and social network for PC gamers, effectively generating substantial revenue. In an era where piracy was rampant, Valve recognized the need for a robust solution. After unsuccessful pitches to various companies, it developed Steam, which integrated game-updating technology and anti-piracy measures into a single platform, eliminating the need for physical discs and serial codes.

Steam quickly became the go-to platform for PC gamers, offering a safer and more convenient alternative to piracy, alongside a social framework that enhanced player interaction. Clay Griffin, an analyst at MoffettNathanson, emphasizes the platform’s value: “The real value proposition for something like Steam is to have everything in one place. It’s a one-stop shop.” Today, Steam commands a dominant position in the PC gaming market, accounting for an estimated 70% of all sales within a sector valued at approximately billion, according to market research firm Newzoo. With over 100,000 titles available for download and a typical commission of 30% on sales, Steam continues to thrive.

Amid a stagnating console market, PC gaming has witnessed healthy growth. Matthew Ball, an investment adviser at Epyllion, recently identified PC gaming as a “big bright spot” in a challenging landscape. Steam’s concurrent player figures reached record highs earlier this year, with analysts noting that the platform “now owns the PC distribution channel.” Much of this growth is attributed to increased engagement from users in China, with estimates indicating that Steam had 170 million active monthly users by May, a significant rise from the previous year.

Financial Insights and Legal Challenges

Determining Valve’s financial performance is a complex task, as the company is notoriously private and makes minimal disclosures. However, some insights have emerged from ongoing legal challenges. In 2021, developer Wolfire Games filed a lawsuit against Valve, alleging that the company distorted the PC gaming market through “platform most-favored nation” clauses that compelled sellers to offer their best prices on Steam. This lawsuit has opened the door for potential class-action suits from other developers, raising questions about the competitive landscape.

Despite the opacity surrounding its financials, some estimates suggest that Steam may have handled around billion in game sales in 2021, with an operating margin of approximately 60%. This would imply a profit of around .3 billion from Steam commissions alone. If these figures hold true, Valve’s profit-per-employee could exceed .9 million, surpassing even some of Wall Street’s most profitable firms.

Valve’s Unique Corporate Culture

Valve’s unconventional corporate culture is another aspect that sets it apart. The company’s 56-page employee handbook outlines a flat organizational structure, emphasizing self-organization and innovation over traditional hierarchies. Employees are encouraged to collaborate freely, with desks on wheels allowing them to physically move closer to colleagues as needed. However, this approach has led to a slow release of major titles, with the much-anticipated third installment of Half-Life becoming a long-awaited, and ultimately canceled, project.

Additionally, Valve employs a “stack ranking” system, where employees rank their peers based on various performance metrics, which can lead to challenges in team dynamics and long-term project development. While this system aims to highlight valuable contributions, it may inadvertently prioritize short-term visibility over sustained innovation.

Despite its successes, Valve faces scrutiny regarding content moderation on its platform. Reports have highlighted issues with extremist content in Steam’s forums, raising questions about the company’s approach to community management. Valve’s philosophy of allowing developers to create content with minimal restrictions has led to both praise and criticism, as the company navigates the complexities of content regulation in the gaming industry.

As Valve continues to thrive under Newell’s leadership, the company’s future remains uncertain. With the potential for legal challenges to unveil more about its operations, the gaming community eagerly anticipates what lies ahead for this unique player in the industry.

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Valve conquered PC gaming. What comes next?