The State of Android Emulation in 2026
Three separate pressures reshaped this space over the past two years. First, rightsholders’ legal teams kept nudging Google to enforce Play Store policy more aggressively against console emulators, which pushed developers toward sideloading rather than risk a takedown. Second, RetroArch’s parent project Libretro ran into a technical wall: Play Store policy now blocks apps from dynamically loading externally hosted native libraries, which is exactly how RetroArch used to deliver its “cores.” The team had to build an “Online Updater to Switch Cores to Play Store Versions” workflow just to keep functioning within the rules, according to Libretro’s own documentation.
Third, and most visibly, harassment drove at least one developer out entirely. AetherSX2’s creator suspended development after facing death threats, though the app itself, according to his own statement at the time, would keep working for people who already had it installed. That vacuum is what created NetherSX2, a closed-source fork that inherited AetherSX2’s ARM64 dynarec, and more recently ARMSX2, an open-source rebuild that started from scratch.
The upshot: if you want PS2 or DS emulation on Android in 2026, you’re sideloading an APK. If you want PSP or GameCube, you can still tap “Install” on Google Play. RetroArch sits in an awkward middle position, technically live on the store but hobbled compared to its desktop sibling.
Specs at a Glance: 7 Android Emulators Compared
Here’s the full lineup with the numbers that matter before you download anything.
NetherSX2
– Console: PlayStation 2
– Latest version: Community build, based on last AetherSX2 codebase
– Play Store status: Sideload only
– License / source: Closed source
– Price: Free
– Min. Android: Android 8.0+
– Developer: Community fork
ARMSX2
– Console: PlayStation 2
– Latest version: 1.0 (Oct 2025), rolling “Refresh” updates through 2026
– Play Store status: Sideload only
– License / source: Open source, GPL 3.0
– Price: Free
– Min. Android: Android 9.0+
– Developer: ARMSX2 team (PCSX2-based)
PPSSPP
– Console: PlayStation Portable
– Latest version: 1.20.4 (May 16, 2026)
– Play Store status: Available
– License / source: Open source, GPL 2.0
– Price: Free / Gold ~.99
– Min. Android: Android 6.0+
– Developer: Henrik Rydgård & contributors
Dolphin
– Console: GameCube / Wii
– Latest version: Build 2606, arm64-v8a & x86_64 (June 25, 2026)
– Play Store status: Available
– License / source: Open source, GPL 2.0
– Price: Free
– Min. Android: Android 12L+
– Developer: Dolphin Team
RetroArch
– Console: Multi-system (SNES, N64, PS1, GBA, more)
– Latest version: Rolling Play Store builds via Libretro core updater
– Play Store status: Available (restricted core loading)
– License / source: Open source, GPL 3.0
– Price: Free
– Min. Android: Android 5.0+
– Developer: Libretro Team
Winlator
– Console: Windows PC games
– Latest version: 11.1 Hotfix 2 (June 12, 2026)
– Play Store status: Sideload only
– License / source: Open source, LGPL-2.1
– Price: Free / donation
– Min. Android: Android 8.0+
– Developer: brunodev85
DraStic
– Console: Nintendo DS
– Latest version: r2.6.0.4a (April 25, 2024, no new release since)
– Play Store status: Removed Feb. 2025
– License / source: Closed source
– Price: Free (APK)
– Min. Android: Android 4.0+
– Developer: Exophase / PocketNess
Two patterns jump out immediately. The console-specific emulators that survive on Google Play, PPSSPP and Dolphin, both emulate systems that have drawn less aggressive legal attention on mobile than PS2 and DS. And the two newest entrants, ARMSX2 and Winlator, both ship on rolling monthly-ish update cycles, which tells you these are actively maintained projects rather than abandoned side quests.
NetherSX2 vs ARMSX2: Best PS2 Emulator for Android
PS2 emulation is where the Android scene gets genuinely interesting in 2026. Search volume for “nethersx2” alone runs close to 10,000 monthly searches in the US, more than double what “best ps2 emulator for android” pulls on its own, which tells you most people already know the name and just want to know if it’s still the right pick.
NetherSX2 is the incumbent. It forked the last working AetherSX2 build after that project’s developer suspended work, and it kept the same native ARM64 dynamic recompiler that made AetherSX2 fast in the first place. The catch, as Notebookcheck reported, is that NetherSX2 runs on code that’s approaching five years old and remains closed source, so there’s no community code review and no guarantee of long-term maintenance.
ARMSX2 is the challenger, and it’s a genuinely different approach. Instead of forking AetherSX2, the ARMSX2 team built their emulator on top of the current, actively developed PCSX2 codebase, the same one that powers the PC version of the emulator. Because PCSX2 is written for x86 processors and Android phones run ARM chips, ARMSX2 uses a translation layer that recompiles x86 code into ARM64 in real time, similar in concept to how Apple’s Rosetta 2 lets Intel Mac apps run on Apple Silicon. Android Authority covered the project’s first major 1.0 release at the end of October 2025, and by mid-2026 the team had shipped enough “Refresh” updates, including LAN multiplayer support according to a follow-up Android Authority piece, that some reviewers now call it the strongest PS2 option on the platform.
The tradeoff is speed. Because ARMSX2’s translation layer adds overhead that NetherSX2’s native dynarec doesn’t have, ARMSX2 currently runs slower on the same hardware, though the gap is shrinking with every update as the team pursues a longer-term move to native ARM64 code, per Recalbox’s analysis of the project.
Which PS2 emulator should you pick?
– Pick NetherSX2 if raw frame rate on a specific finicky game matters more to you than code transparency.
– Pick ARMSX2 if you want an emulator built on modern, open-source, actively patched code and don’t mind trading a few frames per second for it.
– Avoid AetherSX2 itself at this point. It’s frozen, unmaintained, and both successors have surpassed it.
PPSSPP: The PSP Emulator That Never Left Google Play
PPSSPP is the outlier in this comparison because nothing dramatic ever happened to it. No Play Store removal, no harassment campaign, no legal cloud. It just keeps shipping updates. The project’s own release notes put the current stable build at version 1.20.4, dated May 16, 2026, and it remains the current stable release as of this article’s publish date.
PPSSPP has never faced the kind of pressure that pushed other console emulators off Google Play, which is a big part of why it’s survived unmolested on the store for over a decade. The Play Store listing itself describes the app plainly: “PPSSPP is the original and best PSP emulator for Android,” according to PPSSPP’s own official app listing, and the PPSSPP homepage adds that the emulator “can run your PSP games on your PC or Android phone in full HD resolution or even higher.”
PPSSPP runs a two-tier model. The free version on Google Play carries ads. PPSSPP Gold, a separate paid listing priced around .99, strips the ads and adds a cosmetic gold icon, with both versions sharing identical emulation performance underneath. That’s a rare case of an Android emulator monetizing honestly instead of gating features behind a paywall.
Dolphin Android: GameCube and Wii On Your Phone
Dolphin is the other Play Store survivor, and its Android build has picked up steam recently. The official listing shows build 2606 for both arm64-v8a and x86_64 devices, dated June 25, 2026, and it now requires Android 12L or newer, a jump from older minimum requirements that reflects the team leaning into newer Android APIs rather than maintaining backward compatibility for ancient devices. The Play Store description keeps it simple: “Dolphin Emulator lets you play GameCube and Wii games on your Android device,” per the app’s own official listing.
Compatibility skews heavily toward first-party Nintendo titles. Community reports consistently describe well-optimized games, Mario and Zelda entries especially, running close to full speed at native or 1.5x internal resolution on Snapdragon 8-series chips. More demanding third-party titles, particularly anything pushing heavy particle effects or complex shaders, still need manual tuning or a resolution drop to stay playable. It’s not the plug-and-play experience PPSSPP offers, but it’s the most mature “big console” emulator Android has.
RetroArch: The Multi-System Powerhouse With Play Store Baggage
RetroArch is the app to install if you want one frontend covering SNES, N64, PS1, GBA, and dozens of other systems instead of downloading a separate app for each. Libretro’s own documentation lists an extraordinary range of supported platforms: “RetroArch runs and is supported on GNU/Linux, BSD, Windows, Mac OSX, Haiku, PlayStation Classic, PlayStation 2, PlayStation 3, Playstation Vita, Playstation Portable, Xbox 360, Xbox One, Raspberry Pi, Nintendo GameCube, Nintendo Wii, Nintendo Wii U, Nintendo 3DS & 2DS Family, Nintendo Switch, Steam Link, Android, iOS, Apple TV, Open Pandora, Blackberry,” according to Libretro’s official documentation, plus browsers via Emscripten.
But Android is where RetroArch fights its own platform the hardest. Google Play’s policy against dynamically loading externally hosted native libraries broke the old in-app Core Downloader, forcing users toward a “Switch Cores to Play Store Versions” migration path instead. Manual sideloading of cores still works, according to Libretro’s documentation: download a core file, unzip it, then use “Load Core, Install or Restore a Core” inside the app. It’s a workable system, just a more fiddly one than what desktop users get, which is why we’d position RetroArch as the power-user’s hub rather than a beginner’s first Android emulator.
Winlator: Running Windows PC Games on Android
Winlator is a different animal entirely: it doesn’t emulate a console, it runs a Windows compatibility layer directly on Android hardware, letting phones and handhelds play actual PC games. Developer brunodev85 shipped version 11.1 Hotfix 2 on June 12, 2026 under the LGPL-2.1 license, with recent releases focused on better handling of 64-bit executables and Windows system calls.
Performance depends heavily on the chip underneath. According to a 2026 benchmark comparison from DROIX that tested Winlator against rivals GameNative and GameHub, The Witcher 3 landed at 30 to 40 FPS in Winlator on a Snapdragon 8 Gen 3 handheld without driver tuning, well behind GameHub’s 55 to 60 FPS on the same hardware thanks to that app’s bundled FSR 3 frame generation. GTA V fared better for Winlator specifically, holding 40-plus FPS at 720p Normal settings on Snapdragon 8 Elite silicon in the same test suite. Notebookcheck’s own coverage of Snapdragon 8 Elite emulation confirms the chip is what unlocked this generation of PC-on-Android gaming in the first place. XDA Developers put it bluntly after hands-on testing, calling Winlator “the only thing that worked” for running real PC games on a phone, according to the outlet’s own review.
Winlator trades raw speed for efficiency. It’s free, donation-funded rather than ad-supported, and community testing shows it runs cooler and drains less battery than its FSR-boosted rivals, which matters if you’re gaming on a phone rather than a dedicated handheld with a bigger battery and better cooling. We covered the three-way matchup in more depth in our Winlator vs. GameNative vs. GameHub breakdown.
DraStic and the Nintendo DS Emulation Gap
DraStic tells the cautionary tale of this comparison. It was once a paid app, went free on Google Play in 2024, then vanished from the store entirely in February 2025 with no replacement announced. Nobody has shipped a new version since r2.6.0.4a on April 25, 2024, over two years ago now. Anyone running DraStic today is running an APK from a mirror site, not the Play Store.
That leaves a real gap in the market. DS emulation is lightweight enough that basically any midrange phone from the last five years handles it at full speed, but there’s no actively developed, Play Store-approved DS emulator to point beginners toward in 2026. RetroArch’s Desmume and MelonDS cores fill part of that hole for players willing to deal with core management, which is one more reason RetroArch earns its “power-user hub” label rather than a “start here” one.
Benchmark Data: FPS Across Snapdragon, Dimensity and Tensor Chips
Chip choice matters more for Android emulation than almost any other factor, sometimes more than the emulator itself. Here’s what’s been independently verified across three separate sources as of mid-2026.
Winlator: The Witcher 3
– Chipset: Snapdragon 8 Gen 3
– Settings: 720p, default drivers
– FPS: 30–40 FPS
– Source: DROIX 2026 benchmark comparison
GameHub: The Witcher 3
– Chipset: Snapdragon 8 Gen 3
– Settings: 720p, FSR 3 enabled
– FPS: 55–60 FPS
– Source: DROIX 2026 benchmark comparison
Winlator: GTA V
– Chipset: Snapdragon 8 Elite
– Settings: 720p Normal
– FPS: 40+ FPS
– Source: DROIX 2026 benchmark comparison
PPSSPP: mainstream PSP titles
– Chipset: Snapdragon 8-series flagships
– Settings: Native/upscaled resolution
– FPS: Full speed on most titles
– Source: Community reports, PPSSPP.org release notes
Dolphin: first-party GC/Wii titles
– Chipset: Snapdragon 8-series flagships
– Settings: Native or 1.5x resolution
– FPS: Near full speed
– Source: Community compatibility reports
ARMSX2: general PS2 library
– Chipset: Flagship ARM64 chips
– Settings: Default
– FPS: Below NetherSX2, improving with updates
– Source: Recalbox / Android Authority
Two things worth flagging honestly here. Neither NetherSX2 nor DraStic publish a formal, dated compatibility percentage or chip-by-chip FPS chart the way PPSSPP’s release notes or DROIX’s Winlator testing do, so treat any specific frame-rate claim you see for those two apps outside this article with some skepticism. And Dimensity 9400 and Tensor G4/G5 specific numbers simply aren’t published anywhere reliable yet for most of these apps. Google’s own Tensor chips lag behind Snapdragon’s top tier for sustained emulation workloads in general use, according to multiple community benchmarks, but nobody has run a rigorous side-by-side test across all seven emulators on Tensor hardware as of this writing.
Storage, Battery Drain and Setup Complexity
Frame rate isn’t the only number that decides whether an Android emulator is worth keeping installed. Storage footprint, heat, and battery life shape the day-to-day experience just as much, and the seven apps here spread out widely on all three counts.
PS2 and Windows emulation are the heaviest by far. NetherSX2, ARMSX2, and Winlator all demand BIOS files plus game images that routinely run 1 to 8GB per title, and Winlator’s Windows compatibility layer adds another few gigabytes just for the container environment itself before you install a single game. Expect to burn through a 128GB phone’s free space fast if you’re building out a real PS2 or PC library rather than testing one or two games. PPSSPP and DraStic sit at the opposite end: PSP UMD dumps average 1 to 2GB and DS cartridge dumps rarely break 128MB, so you can carry a few hundred games without denting your storage.
Heat and battery drain follow a similar pattern. Winlator’s own community consistently reports it running cooler than GameHub or GameNative on the same hardware, since it skips the FSR frame-generation overhead those competitors lean on for extra frames. Dolphin and the PS2 emulators sit in the middle, noticeably warming a phone during extended play but rarely triggering thermal throttling on flagship-tier chips. PPSSPP, DraStic, and most RetroArch cores barely register on a battery meter, which is part of why they remain the default recommendation for anyone gaming on a budget device without active cooling.
Setup time varies just as much. PPSSPP and Dolphin install from Google Play and run within minutes once you point them at legally dumped game files. RetroArch takes longer because of core management, typically 15 to 20 minutes the first time you configure multiple systems. NetherSX2, ARMSX2, and Winlator are the most involved, often requiring 30 minutes or more to source a BIOS, configure graphics settings per title, and troubleshoot compatibility quirks that vary game by game.
Pricing Breakdown: What Each Emulator Actually Costs
Good news up front: every emulator in this comparison is free to use. Where they differ is how they fund development, and that turns out to be a decent proxy for how sustainable each project is.
NetherSX2
– Base price: Free
– Optional paid tier: None
– Ads: No
– Funding model: None public
ARMSX2
– Base price: Free
– Optional paid tier: None
– Ads: No
– Funding model: Open-source community
PPSSPP
– Base price: Free
– Optional paid tier: PPSSPP Gold, ~.99
– Ads: Yes (free tier only)
– Funding model: Play Store sales + donations
Dolphin
– Base price: Free
– Optional paid tier